Difference between revisions of "Clan Summoner (Apath)"

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This replaces Summon Monster I - IX.
 
This replaces Summon Monster I - IX.
  
=== Eidolon ===
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=== Eidolon Choices ===
 
All the eidolon clan summoner's eidolons must be of the same subtype (and type, if using Everyman Unchained: Eidolons), but when there are categories within a subtype of eidolon different eidolons can pick different choices; specifically elemental eidolons can be of different elements.   
 
All the eidolon clan summoner's eidolons must be of the same subtype (and type, if using Everyman Unchained: Eidolons), but when there are categories within a subtype of eidolon different eidolons can pick different choices; specifically elemental eidolons can be of different elements.   
  

Revision as of 23:40, 2 September 2016

ApathApath Logo
Unofficial rules compendium

Some summoners are not content with one eidolon - they contact a related group of spirits, a whole clan of eidolons, and can summon any one of their allies at a time.

Class Information

This is a summoner archetype.

Hit Die: d8.

Class Features

These are new or changed class features on the eidolon clan summoner.

Fast Eidolon Summons (Sp)

It is a standard action for an eidolon clan summoner to summon any of his eidolons. However, the eidolon only stays around for a number of minutes equal to the summoner's level. An eidolon clan summoner can summon his eidolons a total number of times per day equal to half his class level + Charisma modifier.

This is a modification to the eidolon ability.

Eidolon Clan

Like most other summoners, the eidolon clan summoner begins with the ability to summon a single eidolon. This is called the base eidolon and follows all of the normal rules for eidolons.

At third level, the eidolon clan summoner gains the ability to summon multiple eidolons. All additional eidolons beyond the first are called clan eidolons. For every two levels thereafter, the eidolon clan summoner learns to summon a new clan eidolon, up to a total of nine different eidolons at level 17. The eidolon clan summoner can choose to summon any of his eidolons at any time, but only one eidolon can be summoned at a time; if a new eidolon is summoned, any eidolon present at the time immediately disappear. All the clan summoner's eidolons have the same subtype and planar origin and share a kinship. If your base eidolon comes from hell, all your clan eidolons do. In the time they are not summoned they share stories, all of them have a fair idea of what any of them has experienced.

Each clan eidolon is built independently using the normal eidolon construction rules. Each can have a different base form and evolutions. However, the number of evolutions each eidolon has is fixed at the level where it is gained. The clan eidolon gained at level nine always has 7 points in its evolution pool, the clan eidolon gained at level 15 always has 12 evolution points, and so on, per the Eidolon Base Statistics table. All other aspects of each eidolon continues to advance, such as hit dice, armor, skill ranks, feats, and so on. All the clan eidolons share the static benefits of all magic items the base eidolon wears, but only the base eidolon can activate any item powers.

Making Clan Eidolons
There are two ways to create newly gained eidolons. One is to take the current base eidolon and arrest its development at the current level, then design a new eidolon to be your base eidolon. The other is to design a new clan eidolon, and continue with your base eidolon as it is. Note that it is not really significant which method you use until your base eidolon gains a new evolution, as the latest eidolon gained and the base eidolon are built to identical parameters up to this point. This means you can delay the choice of which eidolon to continue to develop until you gain your next level.

You generally cannot redesign your extra eidolons as you advance in level; only your base eidolon can mutate each time you advance in level. But you can forego changing your base eidolon at a certain level (only adding any growth without altering earlier choices) in order to redesign one of your clan eidolons.

This replaces Summon Monster I - IX.

Eidolon Choices

All the eidolon clan summoner's eidolons must be of the same subtype (and type, if using Everyman Unchained: Eidolons), but when there are categories within a subtype of eidolon different eidolons can pick different choices; specifically elemental eidolons can be of different elements.

All clan eidolons gain full benefits from their type and base form, based on the eidolon clan summoner's level.

Double Eidolons (Su)

At 10th level, the eidolon clan summoner can summon two eidolons at once. When using this ability, one eidolon already present does not disappear when a new one is summoned. It can be used a total of one round per day per class level. Using double eidolons itself is not an action, merely a limit on other actions. It can be ended at any time (this is not an action), whereupon any extra eidolons present immediately disappear.

This replaces the merge forms ability normally gained at level 16.

Aspect (Su)

At 12th level the he eidolon clan summoner gains the aspect ability, and can select different evolutions to divert to himself for each of the eidolons in his clan. He only gains the evolutions when each specific eidolon is present. This modifies aspect and greater aspect.

Greater Shield Ally (Su)

Gained at 14thlevel, this is the same as the summoner ability of the same name.

Life Bond (Su)

Gained at 16th level, this is the same as the summoner ability of the same name. If the clan eidolon summoner has more than one eidolon summoned, he can only use this ability with one of them in of his rounds.

Gate

At 19th level, the eidolon clan summoner can use the gate ability that is part of the normal summon monster ability. This is often used to travel or to contact or summon the leader of the planar clan or faction the summoner picks his eidolons from. An eidolon clan summoner can use the gate ability a number of times per week equal to his Charisma modifier .

This is a modification to the gate part of the summon monster IX ability.

Triple Eidolons (Su)

As double eidolons, above, except that the summoner can call a third eidolon while having two eidolons already present. The daily limitation on double eidolon ability increases to 2 rounds/level, and having three eidolons present at any one time consumes three rounds of this limit each round. This replaces the twin eidolon ability normally gained at level 20.

Table: Eidolon Clan

Class
Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1 2 3 4 5 6
1st +0 +0 +0 +2 Cantrips, fast eidolon summons, life link 1
2nd +1 +0 +0 +3 Bond senses 2
3rd +2 +1 +1 +3 Eidolon clan II 3
4th +3 +1 +1 +4 Shield ally 3 1
5th +3 +1 +1 +4 Eidolon clan III 4 2
6th +4 +2 +2 +5 Maker’s call 4 3
7th +5 +2 +2 +5 Eidolon clan IV 4 3 1
8th +6/+1 +2 +2 +6 Transposition 4 4 2
9th +6/+1 +3 +3 +6 Eidolon clan V 5 4 3
10th +7/+2 +3 +3 +7 Double eidolons 5 4 3 1
11th +8/+3 +3 +3 +7 Eidolon clan VI 5 4 4 2
12th +9/+4 +4 +4 +8 Greater shield ally 5 5 4 3
13th +9/+4 +4 +4 +8 Eidolon clan VII 5 5 4 3 1
14th +10/+5 +4 +4 +9 Greater shield ally 5 5 4 4 2
15th +11/+6/+1 +5 +5 +9 Eidolon clan VIII 5 5 5 4 3
16th +12/+7/+2 +5 +5 +10 Life bond 5 5 5 4 3 1
17th +12/+7/+2 +5 +5 +10 Eidolon clan IX 5 5 5 4 4 2
18th +13/+8/+3 +6 +6 +11 Greater aspect 5 5 5 5 4 3
19th +14/+9/+4 +6 +6 +11 Gate 5 5 5 5 5 4
20th +15/+10/+5 +6 +6 +12 Twin eidolon 5 5 5 5 5 5

Summary of Changed Class Abilities

  • Eidolon
  • Summon Monster I - IX
  • Aspect
  • Merge Forms
  • Greater Aspect
  • Twin Eidolon
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