Difference between revisions of "Circle of Corruption (5A)"

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As a bonus action you create an aura of blight within 50 feet.
 
As a bonus action you create an aura of blight within 50 feet.
 
This aura moves along with you and lasts for one minute.  
 
This aura moves along with you and lasts for one minute.  
Plants in the aura wilt and turn limp, negating nonmagical difficult terrain and concealment caused by plants.  
+
Natural plants in the aura wilt and turn limp, negating nonmagical difficult terrain and concealment caused by plants.  
 
Plants leaving the aura resume their normal effect, but many blacken or die making the area obviously blighted until the next spring.
 
Plants leaving the aura resume their normal effect, but many blacken or die making the area obviously blighted until the next spring.
 +
Plant creatures are not affected.
  
 
You can use this ability a number of times equal to your Proficency Bonus, regaining all uses at the end of a long rest.
 
You can use this ability a number of times equal to your Proficency Bonus, regaining all uses at the end of a long rest.

Latest revision as of 03:10, 5 November 2022

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Starfox's 5th Edition Fan Page

This is a Druid circle for 5A.

Source: Original.

In desperate times, some druids are willing to step outside the circle of life, to invoke blight, death, and undeath. This can be used as a weapon of desperation against exploitation or for personal gain, but the end result is the same — decay and destruction of the environment.

Circle of Corruption Spells

When you choose this circle at 2nd level, your corruption infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to spells connected to death and undeath.

Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.

Circle of Corruption Spells

Druid Level Spells
2 False Life, Ray of Sickness
3 Ray of Enfeeblement, Wither and Bloom
5 Animate Dead, Summon Undead
7 Blight, Evard's Black Tentacles
9 Danse Macabre, Insect Plague

Antithesis of Life

Also at 2nd level, when you use a spell to create or summon beasts, or when you assume the shape of a beast through Wild Shape or a spell, you instead create, summon, or assume the shape of an undead version of that creature. The target's type changes to undead, and it gains immunity to poison damage and the poisoned condition. Your spells that heal Hit Point damage can heal undead.

Aura of Blight

Starting at 6th level you can corrupt the land about you. As a bonus action you create an aura of blight within 50 feet. This aura moves along with you and lasts for one minute. Natural plants in the aura wilt and turn limp, negating nonmagical difficult terrain and concealment caused by plants. Plants leaving the aura resume their normal effect, but many blacken or die making the area obviously blighted until the next spring. Plant creatures are not affected.

You can use this ability a number of times equal to your Proficency Bonus, regaining all uses at the end of a long rest.

Beasts of Death

At 10th level any spell you cast that has can affect beasts also has the same effect on undead. This allows you to do such things as use Animal Friendship to charm undead.

The Waste Land

Beginning at 14th level you can cause a wide area of blight as a 10 minute ritual. You can continue this ritual, expanding the radius by 1 mile every ten minutes up to a maximum radius of one mile per druid level. The area cannot expand through full cover as long as the cover is 10 feet or more in height, but it can expand around such cover if there is an opening.

Plants in this area die and wither. They can still create difficult ground and cover, but they do not provide concealment. Beasts, Monstrosities, and creatures of the Plant type in the area must make an immediate Constitution saving throw against your Spell DC and another Constitution save each hour in the area or gain the poisoned condition until they leave the blight. The blighted area needs to be colonized by new plants to flourish again, usually taking several years. You can use this ability once, regaining it after a long rest.

Editor's Notes

Written in reaction to Circle of the Strange, but based on undead rather than aberrations.