Difference between revisions of "Cinnamon (build)"

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==== Level 3 ====
 
==== Level 3 ====
 
+
* '''Taken'''
 +
** Lightning Bolt (PH, Evoc) (Rarity: Normal) - ''120 foot line''
 +
** Suggestion (PH, Ench) (Rarity: Normal) - ''1 h/level''
 +
** Lesser Telepathic Bond (SComp, Div) (Rarity: Normal) - ''10 min/level''
 
* '''Protection'''
 
* '''Protection'''
 
** Mage Armor, Greater (SComp, Conj) (Rarity: Normal) - ''AC 6, 1 h/level''
 
** Mage Armor, Greater (SComp, Conj) (Rarity: Normal) - ''AC 6, 1 h/level''
 
** (+)Protection from Energy (PH, Abj) (Rarity: Normal) - ''12 HP/level, 10 min/level''
 
** (+)Protection from Energy (PH, Abj) (Rarity: Normal) - ''12 HP/level, 10 min/level''
 
* '''Damage'''
 
* '''Damage'''
** Lightning Bolt (PH, Evoc) (Rarity: Normal) - ''120 foot line''
+
* '''Control'''
*'''Control'''
+
** Bands of Steel (SComp, Conj) (Rarity: Normal) - ''1 rd/lvl, Failed ref save: Held vs DC18, Successful ref save: Entangled vs DC13''
** (+)Bands of Steel (SComp, Conj) (Rarity: Normal) - ''1 rd/lvl, Failed ref save: Held vs DC18, Successful ref save: Entangled vs DC13''
 
 
** Hold Person (PH, Ench) (Rarity: Normal) - '' 1 rd/lvl, New save each round''
 
** Hold Person (PH, Ench) (Rarity: Normal) - '' 1 rd/lvl, New save each round''
 
** Stupefy, Mass ([[New_Spells_List#Stupefy.2C_Mass|New Spell]]) - ''Group within 30 feet of each other''
 
** Stupefy, Mass ([[New_Spells_List#Stupefy.2C_Mass|New Spell]]) - ''Group within 30 feet of each other''
** (+)Suggestion (PH, Ench) (Rarity: Normal) - ''1 h/level''
 
 
* '''Utility'''
 
* '''Utility'''
 
** Arcane Sight (PH) (Rarity: Normal) - ''Detect Magic without Concentration, ''
 
** Arcane Sight (PH) (Rarity: Normal) - ''Detect Magic without Concentration, ''
 
** Dispel Magic (PH) (Rarity: Normal)
 
** Dispel Magic (PH) (Rarity: Normal)
** Lesser Telepathic Bond (SComp, Div) (Rarity: Normal) - ''10 min/level''
 
 
** Tongues (PH) (Rarity: Normal)
 
** Tongues (PH) (Rarity: Normal)
  

Revision as of 07:48, 23 August 2007

Re-Revised Level Up Plan

Aiming for Spelldancer Prestige Class.

Level Save (1) Skill
Points
Feat Notable
Class Abilities
Wealth (2)
Aer Sorc SDan HP Fort Ref Will
1 1 1 6 2 6 1 36 Trapfinding, Eschew Materials Adaptable, lesser aerie powers 1/day/level, Weapon Finesse -
2 2 6 2 6 1 44 Fly 30 ft. (good), Dodge, Major aerie powers 1/day, +2 Int 900
3 2 10 2 6 2 55 Inventor 2,700
4 3 15 3 9 2 66 Lightning Reflexes 5,400
5 3 15 3 10 2 66 - Fly 60', +2 Cha, lesser powers at will 9,000
6 4 20 3 10 3 77 Endurance, Silent Spell 2nd level spells 13,000
7 5 24 3 10 3 88 Skill Focus: Concentration 19,000
8 6 29 4 11 4 99 Mobility 3rd level spells 27,000
9 1 35 4 13 4 108 Extend spell Spelldance 36,000
10 2 42 4 14 6 117 Sly Fortune(CSc) Fascinating dance, Evasion, 4th level spells 49,000
11 3 48 5 14 7 126 Survivor's Luck(CSc) Cooperative Dance 66,000
12 4 55 5 15 7 135 Dumb Luck (CSc) Sleep Dance, 5th level spells 88,000
13 5 61 5 15 8 144 Tempting Fate(CSc) Confusing Dance 110,000
14 150,000

(2) As recommended in PH2, p. 215

Items to Purchase

Item Nominal Cost Weight Source Note
Vest Of Resistance +2, as Tattoo: chest sides 4,000 - CAr
Ring of Protection +1 2,000 - DMG
Amulet of Natural Armor +1 2,000 - DMG
Ring of Evasion 25,000 - DMG
Goggles of the Night 12,000 - DMG
Bracers of Armor +6 36,000 0.1 lb DMG
Purchased
Cloak Of Charisma +2, as Tattoo: lower back 4,000 - DMG
Boots of Elvenkind, as Tattoo: Ankles 2,500 - DMG +5 Move Silently
Gloves of Dexterity +2 4,000 - DMG Added to Boots of Elvenkind Tattoo
Circlet of Persuation 4,500 - DMG +3 Charisma-based check, added to Headband of Intellect

Links:

* d20 SRG Magic Item Index
* TattooMagic
* MagicItems


Sorc Spells

Level 0

Spells known at class level 1: 4+0

  • Message
  • (Detect Magic)
  • Prestidigitation
  • Daze
  • (Mage Hand)
  • (Open/Close)
  • Read Magic
  • (Ghost Sound)
  • (Light)
  • Color (New Spell)
  • Mutual Attraction (New Spell)

Level 1

  • Remove Scent (SComp, Tran)(Rarity: Normal)
  • Instant Locksmith (SComp, Div) (Rarity: Artificer)
  • Charm Person (Rarity: Normal)
  • Fumble (New Spell)
  • Stupefy (New Spell)

Level 2

  • Phantasmal Assailants: Nightmare creatures strike subject for 8 Wis damage, 8 Dex damage. (SComp p.154, Illu) (Rarity: Normal)
  • Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type. (PH, Abjur) (Rarity: Normal)
  • Web: Fills 20-ft.-radius spread with sticky spiderwebs. (PH, Conj) (Rarity: Normal)
  • Detect Thoughts: Allows “listening” to surface thoughts. (PH, Div) (Rarity: Normal)
  • Listening Lorecall: +5 Listen, gain Blindsense if 5 ranks in listen (CAdv p. 154, Div) (Rarity: Normal) (Note: no longer wiz/sor in SComp)
  • Forget (New Spell)
  • Stagger (New Spell)

Level 3

  • Taken
    • Lightning Bolt (PH, Evoc) (Rarity: Normal) - 120 foot line
    • Suggestion (PH, Ench) (Rarity: Normal) - 1 h/level
    • Lesser Telepathic Bond (SComp, Div) (Rarity: Normal) - 10 min/level
  • Protection
    • Mage Armor, Greater (SComp, Conj) (Rarity: Normal) - AC 6, 1 h/level
    • (+)Protection from Energy (PH, Abj) (Rarity: Normal) - 12 HP/level, 10 min/level
  • Damage
  • Control
    • Bands of Steel (SComp, Conj) (Rarity: Normal) - 1 rd/lvl, Failed ref save: Held vs DC18, Successful ref save: Entangled vs DC13
    • Hold Person (PH, Ench) (Rarity: Normal) - 1 rd/lvl, New save each round
    • Stupefy, Mass (New Spell) - Group within 30 feet of each other
  • Utility
    • Arcane Sight (PH) (Rarity: Normal) - Detect Magic without Concentration,
    • Dispel Magic (PH) (Rarity: Normal)
    • Tongues (PH) (Rarity: Normal)

Level 4

  • Control
    • Charm Monster (PH, Ench) (Rarity: Normal)
  • Utility
    • Polymorph (PH, Trans)
    • Ruin Delver’s Fortune: Cast on another creature’s turn and choose one of several benefits. (SComp p.178, Trans) (Rarity: Normal)

Feats

Quick Reconnoiter (CAdv)

You can learn a lot of information from just a quick scan of an area or object.

  • Prerequisite: Listen 5 ranks, Spot 5 ranks.
  • Benefit: You can make one Spot check and one Listen check each round as a free action.
    You also gain a +2 bonus on initiative checks.
  • Normal: Using Spot or Listen in a reactive fashion is a free action, but actively trying to make a spot check or Listen check requires a move action.


Luck Feats

Spelldancer

Level BAB Fort Ref Will Special Spells per Day
1 +0 +0 +2 +2 Spelldance(Su) (Con bonus + class level rds/day, more with fort saves) +1 level in existing class
2 +1 +0 +3 +3 Enthralling Dance(Sp) (1/day), Evasion(Ex) +1 level in existing class
3 +1 +1 +3 +3 Cooperative Dance(Ex) +1 level in existing class
4 +2 +1 +4 +4 Enthralling Dance(Sp) (2/day), Sleep Dance(Sp) (1/day) +1 level in existing class
5 +2 +1 +4 +4 Confusing Dance(Sp) (1/day) +1 level in existing class