Difference between revisions of "Chymist (5A)"

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(Simple Chymistry)
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=== Chymic Amplification ===
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At 3rd level, when you cast a spell that rolls dice to do damage, roll one additional die.
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This damage bonus increases to two dice at level 5, four dice at level 9, and six dice at level 15.
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You must use alchemist's supplies as your spell focus to use chymic amplification.
  
 
=== Chymic Transmutation ===
 
=== Chymic Transmutation ===

Revision as of 11:28, 25 February 2022

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This is an original Artificer Specialization for 5A.

An Chymist is an expert at combining reagents to produce mystical effects in a way similar to alchemists. But where alchemists focus on the internal workings of the body, chymists focus on affecting the world outside. Handy at unstable transmutations leading to explosions, something a chymist considers simple. What truly impresses a chymist is permanent tranmutations.

Greyhawk: Chymists


Subclass features

Tool Proficiency

When you adopt this specialization at 3rd level, you gain proficiency with alchemist's supplies. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.

Chymist Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Chymist Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Artificer Level Chymist Spells
3 Chromatic Orb, Fog Cloud
5 Flame Blade, Flaming Sphere
9 Fireball, Stinking Cloud
13 Ice Storm, Sickening Radiation
17 Cone of Cold, Maelstrom

Chymic Amplification

At 3rd level, when you cast a spell that rolls dice to do damage, roll one additional die. This damage bonus increases to two dice at level 5, four dice at level 9, and six dice at level 15. You must use alchemist's supplies as your spell focus to use chymic amplification.

Chymic Transmutation

Beginning at 3rd level, you can use a bonus action to make a chymic transmutation. Any spell you cast before the end of your current turn that does acid, cold, electricity, or fire damage, you can change that damage to another type of damage on the list.

Simple Chymistry

At 3rd level, you can choose two of the following cantrips to learn. Acid Splash, Create Bonfire, Fire Bolt, Frostbite, Lightning Lure, Ray of Frost, Shocking Grasp, or Thunderclap. These become artificer spells to you but do not count against your limit on artificer spells.

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At 5th level you

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Starting at 9th level,

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By 15th level,

Designer's Notes