Difference between revisions of "Child of the Wild (Apath)"

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=== AC Bonus (Ex) ===
 
=== AC Bonus (Ex) ===
When unarmored and unencumbered, the child of the wild adds his Charisma bonus (if any) as a dodge bonus to his AC and his CMD. This bonus to AC applies even against touch attacks or when the child of the wild is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor (he may use a shield), when he loses his dexterity bonus to armor class, or when he carries a medium or heavy load.
+
When unarmored and unencumbered, the child of the wild adds his Charisma bonus (if any) as a dodge bonus to his AC and his CMD. This bonus to AC applies even against touch attacks. He loses these bonuses when he is immobilized or helpless, when he wears any armor (he may use a shield), when he loses his dexterity bonus to armor class, or when he carries a medium or heavy load.
  
 
=== Uncanny Dodge (Ex) ===   
 
=== Uncanny Dodge (Ex) ===   

Revision as of 07:57, 3 July 2014

ApathApath Logo
Unofficial rules compendium

A child of the wild grew up in the wilderness, far from man and his trappings. Unfamiliar with many of man's tools, he has never grown to depend on such crutches and is a perfect innocent and a natural practitioner of the way of life.

Class Information

This is a martial arts archetype

Class: Ranger.

Hit Die: d10.

Class Features

This archetype has all normal class features, except as noted.

Weapon and Armor Proficiency

A child of the wild is proficient with all simple and martial weapons and with shields (except tower shields) but not with any armor.

AC Bonus (Ex)

When unarmored and unencumbered, the child of the wild adds his Charisma bonus (if any) as a dodge bonus to his AC and his CMD. This bonus to AC applies even against touch attacks. He loses these bonuses when he is immobilized or helpless, when he wears any armor (he may use a shield), when he loses his dexterity bonus to armor class, or when he carries a medium or heavy load.

Uncanny Dodge (Ex)

At 2nd level, a child of the wild gains the ability to react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, nor does he lose his Dex bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to Armor Class if immobilized. A child of the wild with this ability can still lose his Dexterity bonus to Armor Class if an opponent successfully uses the feint action against him.

This replaces the combat style feat normally gained at 2nd level.

Table: Child of the Wild

Class
Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1 2 3 4
1st +1 +2 +2 +0 1st favored enemy, ac bonus, track, wild empathy
2nd +2 +3 +3 +0 Uncanny dodge
3rd +3 +3 +3 +1 Endurance, 1st favored terrain
4th +4 +4 +4 +1 Hunter's bond 0
5th +5 +4 +4 +1 2nd favored enemy 1
6th +6/+1 +5 +5 +2 Combat style feat 1
7th +7/+2 +5 +5 +2 Woodland stride 1 0
8th +8/+3 +6 +6 +2 Swift tracker, 2nd favored terrain 1 1
9th +9/+4 +6 +6 +3 Evasion 2 1
10th +10/+5 +7 +7 +3 3rd favored enemy, combat style feat 2 1 0
11th +11/+6/+1 +7 +7 +3 Quarry 2 1 1
12th +12/+7/+2 +8 +8 +4 Camouflage 2 2 1
13th +13/+8/+3 +8 +8 +4 3rd favored terrain 3 2 1 0
14th +14/+9/+4 +9 +9 +4 Combat style feat 3 2 1 1
15th +15/+10/+5 +9 +9 +5 4th favored enemy 3 2 2 1
16th +16/+11/+6/+1 +10 +10 +5 Improved evasion 3 3 2 1
17th +17/+12/+7/+2 +10 +10 +5 Hide in plain sight 4 3 2 1
18th +18/+13/+8/+3 +11 +11 +6 4th favored terrain, combat style feat 4 3 2 2
19th +19/+14/+9/+4 +11 +11 +6 Improved quarry 4 3 3 2
20th +20/+15/+10/+5 +12 +12 +6 5th favored enemy, master hunter 4 4 3 3

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Armor Proficiency
  • Combat Style Feat (2nd level)