Difference between revisions of "Child of Shadow (Savage Tide feat)"
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Line 10: | Line 10: | ||
survival in this neighborhood. | survival in this neighborhood. | ||
− | District: Shadowshore. | + | '''District''': Shadowshore. |
− | Benefit: You know Sasserines black market quite well, and | + | '''Benefit''': You know Sasserines black market quite well, and |
need not make checks to locate its outlets. Further, in other cities, | need not make checks to locate its outlets. Further, in other cities, | ||
you have a knack for rooting out the underground markets. You can | you have a knack for rooting out the underground markets. You can | ||
learn about a citys black markets with a DC 10 Gather Information check. | learn about a citys black markets with a DC 10 Gather Information check. | ||
+ | |||
You are also adept at fighting in confined areas, | You are also adept at fighting in confined areas, | ||
such as narrow city alleyways or crowded taprooms. Enemies | such as narrow city alleyways or crowded taprooms. Enemies | ||
cannot gain cover from you if they are in your reach; you | cannot gain cover from you if they are in your reach; you | ||
can thus attack someone around a corner without penalty. A | can thus attack someone around a corner without penalty. A | ||
− | creature with total cover from you still | + | creature with total cover from you still receives all benefits of |
his cover. | his cover. |
Latest revision as of 12:53, 13 February 2007
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Child of the Shadow (General)
You were raised in the streets and back alleys of Shadowshore and have refined several talents and tricks valuable to survival in this neighborhood.
District: Shadowshore.
Benefit: You know Sasserines black market quite well, and need not make checks to locate its outlets. Further, in other cities, you have a knack for rooting out the underground markets. You can learn about a citys black markets with a DC 10 Gather Information check.
You are also adept at fighting in confined areas, such as narrow city alleyways or crowded taprooms. Enemies cannot gain cover from you if they are in your reach; you can thus attack someone around a corner without penalty. A creature with total cover from you still receives all benefits of his cover.