Charm (Action)

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Revision as of 12:52, 6 March 2008 by Starfox (talk | contribs) (Gambling)
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Heroic Action Role-Play
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Gambling

When gambling against another character, make opposed Charm rolls to see who gains the advantage at each stage. The Outcome is a bonus on your next roll. If you get an Outcome matching your opponent's Mind, you win. As in any fight, various stylish stunts can give you a bonus. Between each round, the stakes are doubled. Refusing to match a raise means you forfeit the game. Rigged games give the cheater a bonus of +3, or possibly even more for complex cheats.