Difference between revisions of "Charm (Action)"

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(Gambling)
(Acting & Disguise)
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=== Acting & Disguise ===
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You can play out an assumed role with an opposed [[Charm (Action)|Charm]] roll. Against people with only limited knowledge of your assumed role, the difficulty is their [[Mind (Action)|Mind]] instead. Make a roll on the initial encounter and a further roll at important junctures, which generally works out to once per scene. You cannot impersonate a specific person, and need bulky clothes to change your apparent race or gender. 
  
 
==== Gambling ====
 
==== Gambling ====
 
When gambling against another character, make opposed Charm rolls to see who gains the advantage at each stage. The Outcome is a bonus on your next roll. If you get an Outcome matching your opponent's [[Mind (Action)|Mind]], you win. As in any fight, various stylish stunts can give you a bonus. Between each round, the stakes are doubled. Refusing to match a raise means you forfeit the game. Rigged games give the cheater a bonus of +3, or possibly even more for complex cheats.
 
When gambling against another character, make opposed Charm rolls to see who gains the advantage at each stage. The Outcome is a bonus on your next roll. If you get an Outcome matching your opponent's [[Mind (Action)|Mind]], you win. As in any fight, various stylish stunts can give you a bonus. Between each round, the stakes are doubled. Refusing to match a raise means you forfeit the game. Rigged games give the cheater a bonus of +3, or possibly even more for complex cheats.

Revision as of 13:12, 13 March 2008

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Acting & Disguise

You can play out an assumed role with an opposed Charm roll. Against people with only limited knowledge of your assumed role, the difficulty is their Mind instead. Make a roll on the initial encounter and a further roll at important junctures, which generally works out to once per scene. You cannot impersonate a specific person, and need bulky clothes to change your apparent race or gender.

Gambling

When gambling against another character, make opposed Charm rolls to see who gains the advantage at each stage. The Outcome is a bonus on your next roll. If you get an Outcome matching your opponent's Mind, you win. As in any fight, various stylish stunts can give you a bonus. Between each round, the stakes are doubled. Refusing to match a raise means you forfeit the game. Rigged games give the cheater a bonus of +3, or possibly even more for complex cheats.