Character Generation (Action)

From Action
Revision as of 08:53, 23 April 2012 by Starfox (talk | contribs) (format)
Jump to navigation Jump to search
ActionT4 logo
Heroic Action Role-Play

Player characters in action are built using character's points. The point value gives an estimate of their overall competence. More points are earned during play, these are called experience points (xp). They are used in exactly the same way as character points. A character starting with 50 character points that earned 15 experience points is identical to one that began with 65 character points in game terms.

Maximum Value

The game has various limitations built into it to prevent characters from specializing too much. The most important one is the skill limitation that depends strictly on the total point value of the character. No Attribute or Skill can have a higher value than this limit. As experience points are earned, the skill limitation increases, allowing character even more heroic action.

In addition to this, there are attribute limits - normally a character can have an attribute ranging from 4 to 10, tough this can vary if the Race rules are used. There are also schticks that increase the maximum allowed attributes.

Points Skill Level of heroism
15 10
30 11 Nonheroic
45 12
60 13 Everyday heroes
75 14
90 15 Action heroes
105 16
120 17
135 18 Legendary heroes
150 19
165 20 Godlings
180 21
195 22
210 23 Lesser gods
225 24
240 25
265 26 Greater gods
+15 +1

Point Costs

Most things in Action cost one point to bye, but some have special rules. Attributes are the obvious exception, at 4 points each.

Thing to purchase Base Value Cost
Attribute 5 4
Skill 9 1
Attribute Schtick 0 1
Skill Schtick 0 1
Race Schtick 0 1
Form 0 1
Power 0 1