Difference between revisions of "Character Generation (Action)"

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Revision as of 07:52, 9 June 2013

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Heroic Action Role-Play

Player characters in Action are built using character's points. The point value gives an estimate of their overall competence. More points are earned during play, these are called experience points (xp). They are used in exactly the same way as character points. A character starting with 50 character points that earned 15 experience points is identical to one that began with 65 character points in game terms.

Maximum Value

The game has various limitations built into it to prevent characters from specializing too much. The most important one is the skill limitation that depends strictly on the total point value of the character. No Attribute or Skill can have a higher value than this limit. As experience points are earned, the skill limitation increases, allowing character even more heroic action.

In addition to this, there are attribute limits - normally a character can have an attribute ranging from 4 to 10, tough this can vary if the Race rules are used. There are also schticks that increase the maximum allowed attributes.

Points Skill Level of heroism
15 10
30 11 Nonheroic
45 12
60 13 Everyday heroes
75 14
90 15 Action heroes
105 16
120 17 Major Heroes
135 18
150 19 Legendary heroes
165 20
180 21 Godlings
195 22
210 23 Lesser gods
225 24
240 25 Greater gods
+15 +1

Point Costs

Most things in Action cost one point to bye, but some have special rules. Attributes are the obvious exception, at 4 points each.

Thing to purchase Base Value Cost
Attribute (Body, Mind, Reflexes) 7 4
Attribute (Move) 5 4
Skill 8 1
Attribute Schtick 0 1
Neutral Schtick 0 1
Skill Schtick 0 1
Race Schtick 0 1
Form (Including the Cantrip) 0 1
Power 0 1