Difference between revisions of "Chain whip (Action)"
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{{Action weapon | {{Action weapon | ||
|weapon=Chain Whip | |weapon=Chain Whip | ||
− | |damage={{+}} | + | |damage={{+}}2 |
|type=Melee | |type=Melee | ||
|hands=2H | |hands=2H | ||
+ | |range=Reach | ||
|size=Medium | |size=Medium | ||
|tech=Clockwork | |tech=Clockwork | ||
− | |property1=entangle | + | |property1=double strike |
− | | | + | |property2=entangle |
+ | |property3=great blow | ||
|property3=intercept | |property3=intercept | ||
− | |property4= | + | |property4= |
− | + | |description=A long chain with a weight at each end. Called manrikigusari in Japan. Variants use cord or wire, or fasten blades at the ends to do cutting damage. | |
− | |description=A long chain with a weight at each end. Called manrikigusari in Japan. Variants use cord or wire, or fasten blades at the ends. | ||
}} | }} |
Latest revision as of 18:50, 14 January 2021
This is a weapon data page for Action.
Heroic Action Role-Play |
Chain Whip
Two-handed clockwork melee weapon
Hands: 2H
Size: Medium
Tech: Clockwork
Type: Melee
Range: Reach
Damage: +2 Blunt
Properties: Double strike, entangle, intercept
A long chain with a weight at each end. Called manrikigusari in Japan. Variants use cord or wire, or fasten blades at the ends to do cutting damage.