Difference between revisions of "Centaurs (Action)"

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m (→‎Attributes and Schticks: Rage => Killing Pace)
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'''Reflexes:''' 4-10 <br>
 
'''Reflexes:''' 4-10 <br>
 
'''Move:''' 9
 
'''Move:''' 9
 
=== Killing Pace ===
 
 
{{:Killing Pace (Action)}}
 
{{:Killing Pace (Action)}}
 
=== Might ===
 
 
{{:Might (Action)}}
 
{{:Might (Action)}}
 
=== Twin Body ===
 
 
{{:Twin Body (Action)}}
 
{{:Twin Body (Action)}}
  

Revision as of 07:44, 22 February 2010

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Heroic Action Role-Play

Attributes and Schticks

Body: 8-12
Mind: 4-8
Reflexes: 4-10
Move: 9

Killing Pace

Basic Action

Move three times your Move. In a long-distance chase or march you gain +1 Move, but if you maintain this pace a number of minutes equal to your Body, you take one Hit. If this is your last hit, you take a Damage Setback.

Might

Limit Break

You can perform prodigious feats of strength. Add 5 to your Body for a single task, such as a single attack or a mighty feat like lifting or breaking something. You can take a Basic Action as a part of this Limit Break, and the benefits apply only to that single Basic Action.

Twin Body

Inherent

You have developed an independent ability to act between your upper and lower body, which allows you to move your Move meters before or after each Basic Action you take. This allows you to move-move-act, act-move-move, or move-act-move. You cannot use Twin Body if the basic Action is one that in itself allows additional movement or when attacking with a Static weapon.

Description

Appearance

Centaurs are half-horse, half-men, with the hindquarters of horses and the forequarters of men. They are unusually handsome in their equine parts, but often coarse and ungraceful in their human part, though some are as charming and beautiful as any human.

Role

Their tastes, appetites and desires are much more human than horse, though they still have a craving for running free under open skies. Centaurs are rarely city-dwellers, preferring to roam the wild plains of the countryside. They make excellent warriors and herdsmen, messengers and scouts. They can master the crafts needed of nomads quite readily, but detest crafts that require a permanent shop or heavy equipment.

Politics

Centaurs live on great plains, and outsider know little about their home except that it is huge and has many tribes of centaurs living in it. Few caravans enter more than the fringe of Centaur lands, and most pay tolls to centaur tribes.

Integration

Most lands has seen few centaurs, and these are still curiosities and find employment quite readily as guardsmen, couriers or bodyguards, especially if they master the nuisances of civilization.

Family

Centaurs live in monogamous families, tough polygamy is tolerated in times of war. Centaur females are busy tending herds and foals and have little time for war; most casualties tend to be men. Foals are cared for communally, but lineage is considered important and a young centaur is expected to honor and remember his parents and ancestors.