Difference between revisions of "Cantor (Apath)"

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{{Apath}}
 
{{Apath}}
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"We're on a mission from God." ''Elwood Blues, Blues Brothers.''
  
Not all bards are arcanists; some derive their special powers from a divine tradition. In many primitive cultures, the divine bard takes the place of the cleric or the adept as the guide of the people’s religious beliefs. Some civilized cultures have developed the singing of hymns and chants to true excellence, but divine bards are usually subservient to clerics in civilized churches.
+
''Not all bards are natural arcanists, nor are all skalds gifted in lore and ancient secrets. Some gain their power from divine worship.
  
A divine bard lacks the normal bards interest in folklore; instead of learning rousing songs that play upon the listener's sentiment, the divine bard sings the praise of his deity or ideals. This limits the power of their music to those who respect those ideals. In return, the divine bard gains domain powers, the ability to prepare spells from the full spell list, and some additional skills.
+
In many primitive cultures, the cantor takes the place of spiritual guide of the people's religious beliefs. Some civilized cultures have developed the singing of hymns and chants into an art, but cantors are usually subservient to clerics in a civilized church.''
  
==== Alignment ====
+
== Class Information ==
If a divine bard has a patron, his alignment must be within one step of his patron's alignment. A Divine bard with a Lawful patron can be of lawful alignment. A divine bard without a patron or whose patron is not lawful cannot be lawful, just like a regular bard.
+
This is a [http://www.d20pfsrd.com/classes/core-classes/bard bard] and [http://www.d20pfsrd.com/classes/hybrid-classes/skald#TOC-Dirge-of-Doom-Su- skald] archetype.
  
=== Class Features ===
+
'''Publisher:
The divine bard has all the standard bard class features, except
+
Trailseeker Magazine.
as noted below.
 
  
==== Armor and Weapon proficiency ====
+
'''Alignment:''' If a cantor has a patron, his alignment must be within one step of his patron's alignment. Cantors have no other alignment restrictions, and can be lawful if their deity allows it.
A divine bard is proficient with simple weapons and light armor. As a divine spellcaster, a divine bard can cast spells in armor.
 
  
==== Class Skills ====
+
'''Hit Die:''' d8.
The divine bard’s class skills (and the key ability for each skill) are Craft (Int), Diplomacy (Cha), Knowledge (Arcana) (Int), Knowledge (Religion) (Int), Knowledge (The Planes) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Speak Language (Int), and Spellcraft (Int).
 
  
'''Skill Points per Level''': 6 + Int modifier.
+
=== Class Skills ===
 +
The cantor's class skills (and the key ability for each skill) are Craft (Int), Diplomacy (Cha), Knowledge (Arcana) (Int), Knowledge (Religion) (Int), Knowledge (The Planes) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Speak Language (Int), and Spellcraft (Int).
  
==== Bardic Knowledge ====
+
'''Skill Ranks Per Level:''' 4 + Int modifier.
The divine bard does not have bardic knowledge.
 
  
==== Bardic Music ====
+
== Class Features ==
A divine bard cannot use bardic music on a creature of an opposing alignment, either for weal or woe. Praising a lawful good deity in song simply does nothing to a chaotic or evil listener. A neutral divine bard can affect listeners of any alignment.
+
The cantor has all the standard bard or skald class features, except as noted below.
  
==== Spellcasting ====
+
=== Armor and Weapon proficiency ===
A divine bard casts divine spells, which are drawn from the bard spell list. However, his alignment may restrict him from casting certain spells opposed to his moral or ethical beliefs. A divine bard must choose and prepare his spells in advance (see below).
+
A cantor retains his parent class' weapon and armor proficiencies. As a divine spellcaster, a cantor can cast spells in armor.
  
To prepare or cast a spell, a divine bard must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a divine bard's spell is 10 + the spell level + the divine bard's Charisma modifier.
+
=== Spellcasting ===
 +
A cantor casts divine spells, which are drawn from the bard spell list. However, his alignment may restrict him from casting certain spells opposed to his moral or ethical beliefs. As a divine spellcaster, the cantor's ability to cast spells in armor is unrestricted.
  
Like other spellcasters, a divine bard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Bard. In addition, he receives bonus spells per day if he has a high Charisma score. A divine bard does not gain any special domain spell slots and prepares domain spells in his normal spell slots.
+
Add the following spells to the cantor's class spell list:
 +
<br>0—''create water, stabilize'';
 +
<br>1st—''detect chaos/evil/good/law, lesser restoration, protection from chaos/evil/good/law'';
 +
<br>2nd—''consecrate, desecrate, gentle repose'';
 +
<br>3rd—''magic circle against chaos/evil/good/law, prayer'';
 +
<br>4th—''remove disease, speak with dead, sending'';
 +
<br>5th—''divination, restoration'';
 +
<br>6th—''commune, hallow, unhallow, raise dead''.
  
Divine bards meditate or pray for their spells. Each divine bard must choose a time at which he must spend 1 hour each day in quiet contemplation or supplication to regain his daily allotment of spells. Time spent resting has no effect on whether a divine bard can prepare spells. A divine bard may prepare and cast any spell on the bard spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation. Unlike a cleric, a divine bard cannot substitute for cure spells.
+
In addition to this, cantors receive spells from their domains (see below).
  
Add the following spells to the divine bard’s class spell list:
+
'''Orisons
<br>0 — ''create water, stabilize'';
+
Orisons: Cantors learn a number of orisons, or 0-level spells, as noted on Table: Bard Spells Known under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again. This replaces cantrips.
<br>1st — ''detect evil/good/law, protection from chaos/evil/good/law'';
 
<br>2nd — ''consecrate, desecrate, gentle repose'';
 
<br>3rd  ''magic circle against chaos/evil/good/law, prayer'';
 
<br>4th — ''remove disease, speak with dead, sending'';
 
<br>5th — ''divination, restoration'';
 
<br>6th — ''commune, hallow, unhallow, raise dead''.
 
  
A divine bard can’t cast spells of an alignment opposed to her own or her deity’s (if she has one). Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.
+
'''Chaotic, Evil, Good, and Lawful Spells:
 +
A cantor can’t cast spells of an alignment opposed to his own or his deity’s (if he has one). Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.
  
==== Deity, Domains, and Domain Spells ====
+
=== Deity, Domain, and Domain Spells ===
A divine bard's deity influences his alignment, what magic he can perform, his values, and how others see him. A divine bard chooses two domains from among those belonging to his deity. A divine bard can select an alignment domain (Chaos, Evil, Good, or Law) only if his alignment matches that domain.
+
A cantor's deity influences his alignment, what magic he can perform, his values, and how others see him. A cantor chooses a domain from among those belonging to his deity. A cantor can select an alignment domain (Chaos, Evil, Good, or Law) only if his alignment matches that domain. If a cantor is not devoted to a particular deity, he still selects one domain to represent his spiritual inclinations and abilities. The restriction on alignment domains still applies.
  
If a divine bard is not devoted to a particular deity, he still selects two domains to represent his spiritual inclinations and abilities. The restriction on alignment domains still applies.
+
The domain gives the cantor access to granted powers and a domain spell at each spell level he can cast, from 1st to 6th level. Unlike clerics, bards simply add these spells to their list of known spells and to their class spell list—there are no special domain slots. The cantor gets the granted powers the domain selected and uses them as a cleric of his cantor level. Any granted powers that would normally be Wisdom-based become Charisma-based for the Cantor.
  
Each domain gives the divine bard access to a domain spell at each spell level he can cast, from 1st on up, as well as a granted power. Unlike clerics, bards simply add these spells to their list of known spells. The divine bard gets the granted powers of both the domains selected. Any granted powers that would normally be Wisdom-based become Charisma-based for the Divine Bard.
+
This ability replaces two skill points per level for the bard and the scribe scroll and spell kenning abilities of the skald.
  
=== Ex-Divine Bards ===
+
== Ex-Cantors ==
A divine bard who grossly violates the code of conduct required by his god loses all spells and class features, except for weapon, armor and shield proficiencies. He cannot thereafter gain levels as a divine bard of that god until he atones (see the atonement spell description).
+
A cantor who grossly violates the code of conduct required by his god loses all spells and class features, except for weapon and armor proficiencies. He cannot thereafter gain levels as a cantor of that god until he atones (see the ''atonement'' spell description).
 +
 
 +
== Table: Cantor==
 +
 
 +
The bard and skald cantor uses different tables.
 +
 
 +
=== Bard Cantor ===
 +
{|class="wikitable"
 +
|rowspan=2 valign=bottom|''' Level'''||rowspan=2 valign=bottom|''' Base <br>Attack <br>Bonus'''||rowspan=2 valign=bottom|''' Fort <br>Save'''||rowspan=2 valign=bottom|''' Ref <br>Save'''||rowspan=2 valign=bottom|''' Will <br>Save'''||rowspan=2 valign=bottom|''' Special'''||colspan=6 align=center|'''Spells per Day'''
 +
|-
 +
||1st|||2nd|||3rd|||4th|||5th|||6th
 +
|-
 +
|valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| Bardic knowledge, bardic performance, countersong, distraction, ''Eschew Material Components'', fascinate, inspire courage +1, orisons ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| Versatile performance, well-versed ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 3rd ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| Inspire competence +2 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 4th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| — ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 5th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| Inspire courage +2, lore master (1/day) ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 6th ||valign="top"| +4 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| Suggestion, versatile performance ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 7th ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| Inspire competence +3 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 8th ||valign="top"| +6/+1 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| Dirge of doom ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 9th ||valign="top"| +6/+1 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| Inspire greatness ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 10th ||valign="top"| +7/+2 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| +7 ||valign="top"| Jack-of-all-trades (unskilled use), versatile performance ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 11th ||valign="top"| +8/+3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| +7 ||valign="top"| Inspire competence +4, inspire courage +3, lore master (2/day) ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 12th ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| +8 ||valign="top"| Soothing performance ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 13th ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| +8 ||valign="top"| — ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| —
 +
|-
 +
|valign="top"| 14th ||valign="top"| +10/+5 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| +9 ||valign="top"| Frightening tune, versatile performance ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| —
 +
|-
 +
|valign="top"| 15th ||valign="top"| +11/+6/+1 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| +9 ||valign="top"| Inspire competence +5, inspire heroics ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| —
 +
|-
 +
|valign="top"| 16th ||valign="top"| +12/+7/+2 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| +10 ||valign="top"| Jack-of-all-trades (class skills) ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1
 +
|-
 +
|valign="top"| 17th ||valign="top"| +12/+7/+2 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| +10 ||valign="top"| Inspire courage +4, (lore master 3/day) ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2
 +
|-
 +
|valign="top"| 18th ||valign="top"| +13/+8/+3 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| +11 ||valign="top"| Mass suggestion, versatile performance ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3
 +
|-
 +
|valign="top"| 19th ||valign="top"| +14/+9/+4 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| +11 ||valign="top"| Inspire competence +6, jack-of-all-trades (take 10) ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4
 +
|-
 +
|valign="top"| 20th ||valign="top"| +15/+10/+5 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"| +12 ||valign="top"| Deadly performance ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5
 +
|}
 +
 
 +
=== Table: Skald Cantor ===
 +
{|class="wikitable"
 +
|rowspan=2 valign=bottom |''' Level'''||rowspan=2 valign=bottom |''' Base <br>Attack <br>Bonus'''||rowspan=2 valign=bottom |''' Fort <br>Save'''||rowspan=2 valign=bottom |''' Ref <br>Save'''||rowspan=2 valign=bottom |''' Will <br>Save'''||rowspan=2 valign=bottom |''' Special'''||colspan=6 align=center|'''Spells per Day'''
 +
|-
 +
||1st|||2nd|||3rd|||4th|||5th|||6th
 +
|-
 +
| valign="top" | 1st || valign="top" | +0 || valign="top" | +2 || valign="top" | +0 || valign="top" | +2 || valign="top" | Bardic knowledge, cantrips, inspired rage (+2 Str/Con), raging song || valign="top" | 1 || valign="top" | — || valign="top" | — || valign="top" | — || valign="top" | — || valign="top" | —
 +
|-
 +
| valign="top" | 2nd || valign="top" | +1 || valign="top" | +3 || valign="top" | +0 || valign="top" | +3 || valign="top" | Versatile performance, well-versed || valign="top" | 2 || valign="top" | — || valign="top" | — || valign="top" | — || valign="top" | — || valign="top" | —
 +
|-
 +
| valign="top" | 3rd || valign="top" | +2 || valign="top" | +3 || valign="top" | +1 || valign="top" | +3 || valign="top" | Rage power, song of marching || valign="top" | 3 || valign="top" | — || valign="top" | — || valign="top" | — || valign="top" | — || valign="top" | —
 +
|-
 +
| valign="top" | 4th || valign="top" | +3 || valign="top" | +4 || valign="top" | +1 || valign="top" | +4 || valign="top" | Inspired rage, uncanny dodge || valign="top" | 3 || valign="top" | 1 || valign="top" | — || valign="top" | — || valign="top" | — || valign="top" | —
 +
|-
 +
| valign="top" | 5th || valign="top" | +3 || valign="top" | +4 || valign="top" | +1 || valign="top" | +4 || valign="top" | Lore master (1/day)|| valign="top" | 4 || valign="top" | 2 || valign="top" | — || valign="top" | — || valign="top" | — || valign="top" | —
 +
|-
 +
| valign="top" | 6th || valign="top" | +4 || valign="top" | +5 || valign="top" | +2 || valign="top" | +5 || valign="top" | Rage power, song of strength || valign="top" | 4 || valign="top" | 3 || valign="top" | — || valign="top" | — || valign="top" | — || valign="top" | —
 +
|-
 +
| valign="top" | 7th || valign="top" | +5 || valign="top" | +5 || valign="top" | +2 || valign="top" | +5 || valign="top" | Lore master 1/day, versatile performance || valign="top" | 4 || valign="top" | 3 || valign="top" | 1 || valign="top" | — || valign="top" | — || valign="top" | —
 +
|-
 +
| valign="top" | 8th || valign="top" | +6/ +1 || valign="top" | +6 || valign="top" | +2 || valign="top" | +6 || valign="top" | Improved uncanny dodge, inspired rage (+4 Str/Con) || valign="top" | 4 || valign="top" | 4 || valign="top" | 2 || valign="top" | — || valign="top" | — || valign="top" | —
 +
|-
 +
| valign="top" | 9th || valign="top" | +6/ +1 || valign="top" | +6 || valign="top" | +3 || valign="top" | +6 || valign="top" | Rage power, DR 1/— || valign="top" | 5 || valign="top" | 4 || valign="top" | 3 || valign="top" | — || valign="top" | — || valign="top" | —
 +
|-
 +
| valign="top" | 10th || valign="top" | +7/ +2 || valign="top" | +7 || valign="top" | +3 || valign="top" | +7 || valign="top" | Dirge of doom || valign="top" | 5 || valign="top" | 4 || valign="top" | 3 || valign="top" | 1 || valign="top" | — || valign="top" | —
 +
|-
 +
| valign="top" | 11th || valign="top" | +8/ +3 || valign="top" | +7 || valign="top" | +3 || valign="top" | +7 || valign="top" | Lore master (2/day) || valign="top" | 5 || valign="top" | 4 || valign="top" | 4 || valign="top" | 2 || valign="top" | — || valign="top" | —
 +
|-
 +
| valign="top" | 12th || valign="top" | +9/ +4 || valign="top" | +8 || valign="top" | +4 || valign="top" | +8 || valign="top" | Inspired rage, rage power, versatile performance || valign="top" | 5 || valign="top" | 5 || valign="top" | 4 || valign="top" | 3 || valign="top" | — || valign="top" | —
 +
|-
 +
| valign="top" | 13th || valign="top" | +9/ +4 || valign="top" | +8 || valign="top" | +4 || valign="top" | +8 || valign="top" | Lore master 2/day || valign="top" | 5 || valign="top" | 5 || valign="top" | 4 || valign="top" | 3 || valign="top" | 1 || valign="top" | —
 +
|-
 +
| valign="top" | 14th || valign="top" | +10/ +5 || valign="top" | +9 || valign="top" | +4 || valign="top" | +9 || valign="top" | DR 2/—, song of the fallen || valign="top" | 5 || valign="top" | 5 || valign="top" | 4 || valign="top" | 4 || valign="top" | 2 || valign="top" | —
 +
|-
 +
| valign="top" | 15th || valign="top" | +11/ +6/ +1 || valign="top" | +9 || valign="top" | +5 || valign="top" | +9 || valign="top" | Rage power || valign="top" | 5 || valign="top" | 5 || valign="top" | 5 || valign="top" | 4 || valign="top" | 3 || valign="top" | —
 +
|-
 +
| valign="top" | 16th || valign="top" | +12/ +7/ +2 || valign="top" | +10 || valign="top" | +5 || valign="top" | +10 || valign="top" | Inspired rage (+6 Str/Con) || valign="top" | 5 || valign="top" | 5 || valign="top" | 5 || valign="top" | 4 || valign="top" | 3 || valign="top" | 1
 +
|-
 +
| valign="top" | 17th || valign="top" | +12/ +7/ +2 || valign="top" | +10 || valign="top" | +5 || valign="top" | +10 || valign="top" | Lore master (3/day), versatile performance || valign="top" | 5 || valign="top" | 5 || valign="top" | 5 || valign="top" | 4 || valign="top" | 4 || valign="top" | 2
 +
|-
 +
| valign="top" | 18th || valign="top" | +13/ +8/ +3 || valign="top" | +11 || valign="top" | +6 || valign="top" | +11 || valign="top" | Rage power || valign="top" | 5 || valign="top" | 5 || valign="top" | 5 || valign="top" | 5 || valign="top" | 4 || valign="top" | 3
 +
|-
 +
| valign="top" | 19th || valign="top" | +14/ +9/ +4 || valign="top" | +11 || valign="top" | +6 || valign="top" | +11 || valign="top" | DR 3/—, lore master 3/day || valign="top" | 5 || valign="top" | 5 || valign="top" | 5 || valign="top" | 5 || valign="top" | 5 || valign="top" | 4
 +
|-
 +
| valign="top" | 20th || valign="top" | +15/ +10/ +5 || valign="top" | +12 || valign="top" | +6 || valign="top" | +12 || valign="top" | Inspired rage, master skald || valign="top" | 5 || valign="top" | 5 || valign="top" | 5 || valign="top" | 5 || valign="top" | 5 || valign="top" | 5
 +
|}
  
 
== Summary of Changed Class Abilities ==
 
== Summary of Changed Class Abilities ==
 
These abilities of the original class are lost or modified in this archetype:
 
These abilities of the original class are lost or modified in this archetype:
* Armor and Weapon proficiency
+
 
 +
=== Bard ===
 
* Class Skills
 
* Class Skills
 +
* Skill Points per Level
 +
* Spellcasting
 
* Bardic Knowledge
 
* Bardic Knowledge
* Bardic Performance
+
* Lore Master
* Spellcasting
+
 
 +
=== Skald ===
 +
* Class Skills
 +
* Scribe Scroll
 +
* Spell Kenning
 +
 
 +
<!-- OGL -->
 +
<noinclude>{{OGL}}</noinclude>

Latest revision as of 15:48, 9 January 2017

ApathApath Logo
Unofficial rules compendium

"We're on a mission from God." Elwood Blues, Blues Brothers.

Not all bards are natural arcanists, nor are all skalds gifted in lore and ancient secrets. Some gain their power from divine worship.

In many primitive cultures, the cantor takes the place of spiritual guide of the people's religious beliefs. Some civilized cultures have developed the singing of hymns and chants into an art, but cantors are usually subservient to clerics in a civilized church.

Class Information

This is a bard and skald archetype.

Publisher: Trailseeker Magazine.

Alignment: If a cantor has a patron, his alignment must be within one step of his patron's alignment. Cantors have no other alignment restrictions, and can be lawful if their deity allows it.

Hit Die: d8.

Class Skills

The cantor's class skills (and the key ability for each skill) are Craft (Int), Diplomacy (Cha), Knowledge (Arcana) (Int), Knowledge (Religion) (Int), Knowledge (The Planes) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Speak Language (Int), and Spellcraft (Int).

Skill Ranks Per Level: 4 + Int modifier.

Class Features

The cantor has all the standard bard or skald class features, except as noted below.

Armor and Weapon proficiency

A cantor retains his parent class' weapon and armor proficiencies. As a divine spellcaster, a cantor can cast spells in armor.

Spellcasting

A cantor casts divine spells, which are drawn from the bard spell list. However, his alignment may restrict him from casting certain spells opposed to his moral or ethical beliefs. As a divine spellcaster, the cantor's ability to cast spells in armor is unrestricted.

Add the following spells to the cantor's class spell list:
0—create water, stabilize;
1st—detect chaos/evil/good/law, lesser restoration, protection from chaos/evil/good/law;
2nd—consecrate, desecrate, gentle repose;
3rd—magic circle against chaos/evil/good/law, prayer;
4th—remove disease, speak with dead, sending;
5th—divination, restoration;
6th—commune, hallow, unhallow, raise dead.

In addition to this, cantors receive spells from their domains (see below).

Orisons Orisons: Cantors learn a number of orisons, or 0-level spells, as noted on Table: Bard Spells Known under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again. This replaces cantrips.

Chaotic, Evil, Good, and Lawful Spells: A cantor can’t cast spells of an alignment opposed to his own or his deity’s (if he has one). Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.

Deity, Domain, and Domain Spells

A cantor's deity influences his alignment, what magic he can perform, his values, and how others see him. A cantor chooses a domain from among those belonging to his deity. A cantor can select an alignment domain (Chaos, Evil, Good, or Law) only if his alignment matches that domain. If a cantor is not devoted to a particular deity, he still selects one domain to represent his spiritual inclinations and abilities. The restriction on alignment domains still applies.

The domain gives the cantor access to granted powers and a domain spell at each spell level he can cast, from 1st to 6th level. Unlike clerics, bards simply add these spells to their list of known spells and to their class spell list—there are no special domain slots. The cantor gets the granted powers the domain selected and uses them as a cleric of his cantor level. Any granted powers that would normally be Wisdom-based become Charisma-based for the Cantor.

This ability replaces two skill points per level for the bard and the scribe scroll and spell kenning abilities of the skald.

Ex-Cantors

A cantor who grossly violates the code of conduct required by his god loses all spells and class features, except for weapon and armor proficiencies. He cannot thereafter gain levels as a cantor of that god until he atones (see the atonement spell description).

Table: Cantor

The bard and skald cantor uses different tables.

Bard Cantor

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1st 2nd 3rd 4th 5th 6th
1st +0 +0 +2 +2 Bardic knowledge, bardic performance, countersong, distraction, Eschew Material Components, fascinate, inspire courage +1, orisons 1
2nd +1 +0 +3 +3 Versatile performance, well-versed 2
3rd +2 +1 +3 +3 Inspire competence +2 3
4th +3 +1 +4 +4 3 1
5th +3 +1 +4 +4 Inspire courage +2, lore master (1/day) 4 2
6th +4 +2 +5 +5 Suggestion, versatile performance 4 3
7th +5 +2 +5 +5 Inspire competence +3 4 3 1
8th +6/+1 +2 +6 +6 Dirge of doom 4 4 2
9th +6/+1 +3 +6 +6 Inspire greatness 5 4 3
10th +7/+2 +3 +7 +7 Jack-of-all-trades (unskilled use), versatile performance 5 4 3 1
11th +8/+3 +3 +7 +7 Inspire competence +4, inspire courage +3, lore master (2/day) 5 4 4 2
12th +9/+4 +4 +8 +8 Soothing performance 5 5 4 3
13th +9/+4 +4 +8 +8 5 5 4 3 1
14th +10/+5 +4 +9 +9 Frightening tune, versatile performance 5 5 4 4 2
15th +11/+6/+1 +5 +9 +9 Inspire competence +5, inspire heroics 5 5 5 4 3
16th +12/+7/+2 +5 +10 +10 Jack-of-all-trades (class skills) 5 5 5 4 3 1
17th +12/+7/+2 +5 +10 +10 Inspire courage +4, (lore master 3/day) 5 5 5 4 4 2
18th +13/+8/+3 +6 +11 +11 Mass suggestion, versatile performance 5 5 5 5 4 3
19th +14/+9/+4 +6 +11 +11 Inspire competence +6, jack-of-all-trades (take 10) 5 5 5 5 5 4
20th +15/+10/+5 +6 +12 +12 Deadly performance 5 5 5 5 5 5

Table: Skald Cantor

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1st 2nd 3rd 4th 5th 6th
1st +0 +2 +0 +2 Bardic knowledge, cantrips, inspired rage (+2 Str/Con), raging song 1
2nd +1 +3 +0 +3 Versatile performance, well-versed 2
3rd +2 +3 +1 +3 Rage power, song of marching 3
4th +3 +4 +1 +4 Inspired rage, uncanny dodge 3 1
5th +3 +4 +1 +4 Lore master (1/day) 4 2
6th +4 +5 +2 +5 Rage power, song of strength 4 3
7th +5 +5 +2 +5 Lore master 1/day, versatile performance 4 3 1
8th +6/ +1 +6 +2 +6 Improved uncanny dodge, inspired rage (+4 Str/Con) 4 4 2
9th +6/ +1 +6 +3 +6 Rage power, DR 1/— 5 4 3
10th +7/ +2 +7 +3 +7 Dirge of doom 5 4 3 1
11th +8/ +3 +7 +3 +7 Lore master (2/day) 5 4 4 2
12th +9/ +4 +8 +4 +8 Inspired rage, rage power, versatile performance 5 5 4 3
13th +9/ +4 +8 +4 +8 Lore master 2/day 5 5 4 3 1
14th +10/ +5 +9 +4 +9 DR 2/—, song of the fallen 5 5 4 4 2
15th +11/ +6/ +1 +9 +5 +9 Rage power 5 5 5 4 3
16th +12/ +7/ +2 +10 +5 +10 Inspired rage (+6 Str/Con) 5 5 5 4 3 1
17th +12/ +7/ +2 +10 +5 +10 Lore master (3/day), versatile performance 5 5 5 4 4 2
18th +13/ +8/ +3 +11 +6 +11 Rage power 5 5 5 5 4 3
19th +14/ +9/ +4 +11 +6 +11 DR 3/—, lore master 3/day 5 5 5 5 5 4
20th +15/ +10/ +5 +12 +6 +12 Inspired rage, master skald 5 5 5 5 5 5

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

Bard

  • Class Skills
  • Skill Points per Level
  • Spellcasting
  • Bardic Knowledge
  • Lore Master

Skald

  • Class Skills
  • Scribe Scroll
  • Spell Kenning


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