Difference between revisions of "Canny Summoner (Apath)"

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== Class Information ==
 
== Class Information ==
This is a martial arts archetype
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This is a [[Martial Arts (Apath) | martial arts]] archetype
  
 
'''Class: ''' Summoner.   
 
'''Class: ''' Summoner.   

Revision as of 14:04, 30 September 2014

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Unofficial rules compendium

The canny summoner is a fencer, and relies on defensive strategies rather than armor. This is a martial arts style of the way of the mind.

Class Information

This is a martial arts archetype

Class: Summoner.

Hit Die: d8.

Class Features

The canny summoner has all the standard summoner’s class features, except as noted below.

Weapon and Armor Proficiency

Canny rogues are proficient with the club, crossbow (light), dagger, and quarterstaff. If eastern weapons are in use in the campaign, they are also proficient in the hanbo. They are not proficient with any armor or shields.

Canny Defense (Ex)

When wearing no armor and not using a shield, a canny summoner adds his Intelligence bonus as a dodge bonus to CMD and Armor Class while wielding a melee weapon. If a canny summoner is caught unarmed or is flat-footed or otherwise denied his Dexterity bonus to Armor Class, he also loses this bonus. A canny summoner with the Improved Unarmed Combat feat or who has a natural attack can use canny defense unarmed.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapon and Armor Proficiency
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