Difference between revisions of "Brute (Apath)"

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m (endurance 4th)
m (rogue)
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== Class Abilities ==
 
== Class Abilities ==
The brute has all the class abilities of the barbarian, except as noted below.
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The brute has all the class abilities of the rogue, except as noted.
  
=== Brutish Recovery ===
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{{Apath}}
Keep track of your hit point score when you enter rage. When a rage ends, the brute automatically heals a number of hit points equal to the hit points gained from the rage bonus to Constitution. This healing works even if the brute would orinarily have died when the rage ends. This ability cannot restore you to a higher hit point total than before the rage. This replaces all rage powers.
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''A brute is not a dexterous rogue but a strong one. Often considered dumb sidekicks, a brute can be just as sharp as any other rogue but often plays up the stupid role to catch foes blind-sided.
  
=== Endurance ===
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== Class Information ==
A brute gains Endurance as a bonus feat at fourth level.
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{|class="wikitable" align=right width=25%
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|'''Unchained Brute''' <br>
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This class incorporates changes to the rogue from Pathfinder Unchained. <span style="color:#800000">Pathfinder unchained additions are in brown.</span> Ignore all <span style="color:#800000">brown</span> text if not using the unchained rogue.
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|}This is a [http://www.d20pfsrd.com/classes/core-classes/rogue rogue] archetype.
  
== Table: Brute ==
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'''Hit Dice:''' d8.
{|class="wikitable"
 
|valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special'''
 
|-
 
| valign="top"| 1st ||align="top"| +1 ||align="top"| +2 ||align="top"| +0 ||align="top"| +0 ||align="top"| Brutish recovery, fast movement, rage
 
|-
 
|align="top"| 2nd ||align="top"| +2 ||align="top"| +3 ||align="top"| +0 ||align="top"| +0 ||align="top"| Uncanny dodge
 
|-
 
|align="top"| 3rd ||align="top"| +3 ||align="top"| +3 ||align="top"| +1 ||align="top"| +1 ||align="top"| Trap sense +1
 
|-
 
|align="top"| 4th ||align="top"| +4 ||align="top"| +4 ||align="top"| +1 ||align="top"| +1 ||align="top"| Endurance
 
|-
 
|align="top"| 5th ||align="top"| +5 ||align="top"| +4 ||align="top"| +1 ||align="top"| +1 ||align="top"| Improved uncanny dodge
 
|-
 
|align="top"| 6th ||align="top"| +6/+1 ||align="top"| +5 ||align="top"| +2 ||align="top"| +2 ||align="top"| Trap sense +2
 
|-
 
|align="top"| 7th ||align="top"| +7/+2 ||align="top"| +5 ||align="top"| +2 ||align="top"| +2 ||align="top"| Damage reduction 1/—
 
|-
 
|align="top"| 8th ||align="top"| +8/+3 ||align="top"| +6 ||align="top"| +2 ||align="top"| +2 ||align="top"|
 
|-
 
|align="top"| 9th ||align="top"| +9/+4 ||align="top"| +6 ||align="top"| +3 ||align="top"| +3 ||align="top"| Trap sense +3
 
|-
 
|align="top"| 10th ||align="top"| +10/+5 ||align="top"| +7 ||align="top"| +3 ||align="top"| +3 ||align="top"| Damage reduction 2/—
 
|-
 
|align="top"| 11th ||align="top"| +11/+6/+1 ||align="top"| +7 ||align="top"| +3 ||align="top"| +3 ||align="top"| Greater rage
 
|-
 
|align="top"| 12th ||align="top"| +12/+7/+2 ||align="top"| +8 ||align="top"| +4 ||align="top"| +4 ||align="top"| Trap sense +4
 
|-
 
|align="top"| 13th ||align="top"| +13/+8/+3 ||align="top"| +8 ||align="top"| +4 ||align="top"| +4 ||align="top"| Damage reduction 3/—
 
|-
 
|align="top"| 14th ||align="top"| +14/+9/+4 ||align="top"| +9 ||align="top"| +4 ||align="top"| +4 ||align="top"| Indomitable will
 
|-
 
|align="top"| 15th ||align="top"| +15/+10/+5 ||align="top"| +9 ||align="top"| +5 ||align="top"| +5 ||align="top"| Trap sense +5
 
|-
 
|align="top"| 16th ||align="top"| +16/+11/+6/+1 ||align="top"| +10 ||align="top"| +5 ||align="top"| +5 ||align="top"| Damage reduction 4/—
 
|-
 
|align="top"| 17th ||align="top"| +17/+12/+7/+2 ||align="top"| +10 ||align="top"| +5 ||align="top"| +5 ||align="top"| Tireless rage
 
|-
 
|align="top"| 18th ||align="top"| +18/+13/+8/+3 ||align="top"| +11 ||align="top"| +6 ||align="top"| +6 ||align="top"| Trap sense +6
 
|-
 
|align="top"| 19th ||align="top"| +19/+14/+9/+4 ||align="top"| +11 ||align="top"| +6 ||align="top"| +6 ||align="top"| Damage reduction 5/—
 
|-
 
|align="top"| 20th ||align="top"| +20/+15/+10/+5 ||align="top"| +12 ||align="top"| +6 ||align="top"| +6 ||align="top"| Mighty rage
 
|}
 
  
== Summary of Lost Class Abilities ==
+
== Class Features ==
These abilities of the original class are lost or modified in this archetype:
+
The brute has all the rogue's class features, except as follows:
* Rage
+
 
* Rage Powers
+
=== Weapon and Armor Proficiency ===
 +
The brute is proficient with all simple weapons, the
 +
greatclub,
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hand crossbow,
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longsword,
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machete,
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ogre hook,
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planson, and
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sap,
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but not with any armor or shields.
 +
 
 +
=== Bonus Feats ===
 +
At first level the brute gains Power Attack as a bonus feat if he fulfils the prerequisites of the feat. At level 3, 11, and 19 the brute gains a combat feat he fulfils the prerequistes for as a bonus feat. This replaces finesse training.
 +
 
 +
== Summary of Changed Class Abilities ==
 +
These abilities of the original class are lost or modified in this archetype:  
 +
* Weapon Proficiency
 +
* Finesse training (All)
 
<!-- OGL -->
 
<!-- OGL -->
 
<noinclude>{{OGL}}</noinclude>
 
<noinclude>{{OGL}}</noinclude>

Revision as of 23:06, 13 May 2015

ApathApath Logo
Unofficial rules compendium

The brute is no spiritual tribesman, he is simply a big guy with a bad temper.

Class Information

This is a Barbarian archetype

Hit Die: d12.

Class Abilities

The brute has all the class abilities of the rogue, except as noted.

ApathApath Logo
Unofficial rules compendium

A brute is not a dexterous rogue but a strong one. Often considered dumb sidekicks, a brute can be just as sharp as any other rogue but often plays up the stupid role to catch foes blind-sided.

Class Information

Unchained Brute

This class incorporates changes to the rogue from Pathfinder Unchained. Pathfinder unchained additions are in brown. Ignore all brown text if not using the unchained rogue.

This is a rogue archetype.

Hit Dice: d8.

Class Features

The brute has all the rogue's class features, except as follows:

Weapon and Armor Proficiency

The brute is proficient with all simple weapons, the greatclub, hand crossbow, longsword, machete, ogre hook, planson, and sap, but not with any armor or shields.

Bonus Feats

At first level the brute gains Power Attack as a bonus feat if he fulfils the prerequisites of the feat. At level 3, 11, and 19 the brute gains a combat feat he fulfils the prerequistes for as a bonus feat. This replaces finesse training.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapon Proficiency
  • Finesse training (All)
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