Difference between revisions of "Brave (Apath)"

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{{Apath}}
 
{{Apath}}
''The brave is a barbarian brought up in the [[Martial_Arts_(Apath)#Way_of_the_Body|way of the body]]. A tough upbringing and innumerable skirmishes have made him a warrior of unmatched resilience. His body has a sheen of perfection that marks him as one of the warrior elite.''  
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''The brave is a barbarian or bloodrager brought up in the [[Martial_Arts_(Apath)#Way_of_the_Body|way of the body]]. A tough upbringing and innumerable skirmishes have made him a warrior of unmatched resilience. A barbarian brave's body has a sheen of perfection that marks him as one of the warrior elite, while bloodrager braves often lean more towards a monstrous look.''  
  
 
== Class Information ==
 
== Class Information ==
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2d6 × 10 gp (average 70 gp)
 
2d6 × 10 gp (average 70 gp)
  
'''Class: ''' Barbarian.   
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'''Class: ''' Barbarian and bloodrager.   
  
'''Hit Die:''' d12.
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'''Hit Die:''' d12 (barbarian) or d10 (bloodrager).
  
== Class Abilities ==
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== Class Features ==
The brave has all the class abilities of the barbarian, except as noted below.
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The brave has all the abilities of the barbarian or bloodrager, except as noted below.
  
 
=== Weapon and Armor Proficiency ===
 
=== Weapon and Armor Proficiency ===
Line 25: Line 25:
  
 
=== Armored in Life ===
 
=== Armored in Life ===
At 7th level, the natural armor from way of the body, as well as any shield it is used with, applies against incorporeal touch attacks, as if it had the ''ghost touch'' armor property.
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At 9th level, the natural armor from way of the body, as well as any shield it is used with, applies against incorporeal touch attacks, as if it had the ''ghost touch'' armor property.
 
 
===Rage Powers===
 
The following rage powers complement this archetype:
 
energy eruption,
 
guarded stance,
 
increased damage reduction,
 
renewed vigor,
 
rolling dodge.
 
 
 
== Table: Brave ==
 
{|class="wikitable"
 
|valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special'''
 
|-
 
| valign="top"| 1st ||align="top"| +1 ||align="top"| +2 ||align="top"| +0 ||align="top"| +0 ||align="top"| Armor bonus, fast movement, rage
 
|-
 
|align="top"| 2nd ||align="top"| +2 ||align="top"| +3 ||align="top"| +0 ||align="top"| +0 ||align="top"| Rage power, uncanny dodge
 
|-
 
|align="top"| 3rd ||align="top"| +3 ||align="top"| +3 ||align="top"| +1 ||align="top"| +1 ||align="top"| Trap sense +1
 
|-
 
|align="top"| 4th ||align="top"| +4 ||align="top"| +4 ||align="top"| +1 ||align="top"| +1 ||align="top"| Rage power
 
|-
 
|align="top"| 5th ||align="top"| +5 ||align="top"| +4 ||align="top"| +1 ||align="top"| +1 ||align="top"| Improved uncanny dodge
 
|-
 
|align="top"| 6th ||align="top"| +6/+1 ||align="top"| +5 ||align="top"| +2 ||align="top"| +2 ||align="top"| Rage power, trap sense +2
 
|-
 
|align="top"| 7th ||align="top"| +7/+2 ||align="top"| +5 ||align="top"| +2 ||align="top"| +2 ||align="top"| Damage reduction 1/—
 
|-
 
|align="top"| 8th ||align="top"| +8/+3 ||align="top"| +6 ||align="top"| +2 ||align="top"| +2 ||align="top"| Rage power
 
|-
 
|align="top"| 9th ||align="top"| +9/+4 ||align="top"| +6 ||align="top"| +3 ||align="top"| +3 ||align="top"| Trap sense +3
 
|-
 
|align="top"| 10th ||align="top"| +10/+5 ||align="top"| +7 ||align="top"| +3 ||align="top"| +3 ||align="top"| Damage reduction 2/—, rage power
 
|-
 
|align="top"| 11th ||align="top"| +11/+6/+1 ||align="top"| +7 ||align="top"| +3 ||align="top"| +3 ||align="top"| Greater rage
 
|-
 
|align="top"| 12th ||align="top"| +12/+7/+2 ||align="top"| +8 ||align="top"| +4 ||align="top"| +4 ||align="top"| Rage power, trap sense +4
 
|-
 
|align="top"| 13th ||align="top"| +13/+8/+3 ||align="top"| +8 ||align="top"| +4 ||align="top"| +4 ||align="top"| Damage reduction 3/—
 
|-
 
|align="top"| 14th ||align="top"| +14/+9/+4 ||align="top"| +9 ||align="top"| +4 ||align="top"| +4 ||align="top"| Indomitable will, rage power
 
|-
 
|align="top"| 15th ||align="top"| +15/+10/+5 ||align="top"| +9 ||align="top"| +5 ||align="top"| +5 ||align="top"| Trap sense +5
 
|-
 
|align="top"| 16th ||align="top"| +16/+11/+6/+1 ||align="top"| +10 ||align="top"| +5 ||align="top"| +5 ||align="top"| Damage reduction 4/—, rage power
 
|-
 
|align="top"| 17th ||align="top"| +17/+12/+7/+2 ||align="top"| +10 ||align="top"| +5 ||align="top"| +5 ||align="top"| Tireless rage
 
|-
 
|align="top"| 18th ||align="top"| +18/+13/+8/+3 ||align="top"| +11 ||align="top"| +6 ||align="top"| +6 ||align="top"| Rage power, trap sense +6
 
|-
 
|align="top"| 19th ||align="top"| +19/+14/+9/+4 ||align="top"| +11 ||align="top"| +6 ||align="top"| +6 ||align="top"| Damage reduction 5/—
 
|-
 
|align="top"| 20th ||align="top"| +20/+15/+10/+5 ||align="top"| +12 ||align="top"| +6 ||align="top"| +6 ||align="top"| Mighty rage, rage power
 
|}
 
  
 
== Summary of Lost Class Abilities ==
 
== Summary of Lost Class Abilities ==

Latest revision as of 16:15, 5 March 2018

ApathApath Logo
Unofficial rules compendium

The brave is a barbarian or bloodrager brought up in the way of the body. A tough upbringing and innumerable skirmishes have made him a warrior of unmatched resilience. A barbarian brave's body has a sheen of perfection that marks him as one of the warrior elite, while bloodrager braves often lean more towards a monstrous look.

Class Information

This is a martial arts archetype.

Publisher: Purple Duck Games

Starting Money: 2d6 × 10 gp (average 70 gp)

Class: Barbarian and bloodrager.

Hit Die: d12 (barbarian) or d10 (bloodrager).

Class Features

The brave has all the abilities of the barbarian or bloodrager, except as noted below.

Weapon and Armor Proficiency

A brave is proficient with all simple and martial weapons and with shields (except tower shields) but not with any armor.

Way of the Body Armor Bonus (Ex)

As long as he is not wearing any armor, a brave gains a circumstance bonus to natural armor equal to his Constitution bonus. He can use shields normally and the bonus stacks with both natural armor and with enchantment bonuses to natural armor. Note that temporary Constitution modifiers, such as those from bear's endurance, do not increase the armor class bonus from this ability.

Armored in Life

At 9th level, the natural armor from way of the body, as well as any shield it is used with, applies against incorporeal touch attacks, as if it had the ghost touch armor property.

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapon and Armor Proficiency
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