Difference between revisions of "Brave (Apath)"

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{{Apath}}
 
{{Apath}}
''The brave is a fighter trained in the [[Martial_Arts_(Apath)#Way_of_the_Body|Way of the Body]]. Thousands of hours of practice and grueling matches have made him a fighting machine of unmatched resilience. His body shows the effects of this training, becoming scarred, calloused, and often increasing in weight by as much as 50%.''
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''The brave is a barbarian or bloodrager brought up in the [[Martial_Arts_(Apath)#Way_of_the_Body|way of the body]]. A tough upbringing and innumerable skirmishes have made him a warrior of unmatched resilience. A barbarian brave's body has a sheen of perfection that marks him as one of the warrior elite, while bloodrager braves often lean more towards a monstrous look.''  
  
''The word brave brings to mind tribal warriors, but this archetype can also apply to pit fighters, gladiators, and sportsmen of civilized societies.''
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== Class Information ==
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This is a [[Martial Arts (Apath) | martial arts]] archetype.
  
== Class Abilities ==
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'''Publisher:''' Purple Duck Games
The brave has all the class abilities of the fighter, except as noted below.
 
  
=== Class Skills ===
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'''Starting Money:
Acrobatics (Dex),
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2d6 × 10 gp (average 70 gp)
Climb (Str),
 
Escape Artist (Dex),
 
Heal (Wis),
 
Intimidate (Cha),
 
Sense Motive (Wis),
 
Survival (Wis), and
 
Swim (Str).
 
  
=== Weapon and Armor Proficiency ===
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'''Class: ''' Barbarian and bloodrager.  
The brave is proficient with all simple and martial weapons and with all kinds of shields (small, large, and wall shields). He is not proficient in any armor.
 
  
=== Way of the Body Armor Bonus (Ex) ===
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'''Hit Die:''' d12 (barbarian) or d10 (bloodrager).
As long as he is not wearing any armor, a brave gains a circumstance bonus to natural armor equal to her Constitution bonus. He can use shields normally and the bonus stacks with both natural armor and with enchantment bonuses to natural armor. This ability replaces Armor Training 1.
 
  
=== Unarmed Attacks (ex) ===
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== Class Features ==
The brave gains the Improved Unarmed Combat feat as a bonus feat at level 1 and deals 1d6 (1d4 for a Small character) bludgeoning damage with an unarmed strike. This can be either lethal or nonlethal damage. A brave gains his full Strength bonus on all fist attacks, even if fighting with two fists.
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The brave has all the abilities of the barbarian or bloodrager, except as noted below.
  
=== Living Resilience ===
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=== Weapon and Armor Proficiency ===
At level 3, the brave gains damage resistance 2/- against nonlethal damage only. This resistance increases by two at level 6, 10, 14, and 18, to a maximum of 10. This ability replaces Armor Training 2.
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A brave is proficient with all simple and martial weapons and with shields (except tower shields) but not with any armor.
  
=== Living Armor ===
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=== Way of the Body Armor Bonus (Ex) ===
At 7th level and higher, all the brave's natural armor protects from incorporeal touch attacks, as if it had the ''ghost touch'' quality. This ability replaces Armor Training 3.
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As long as he is not wearing any armor, a brave gains a circumstance bonus to natural armor equal to his Constitution bonus. He can use shields normally and the bonus stacks with both natural armor and with enchantment bonuses to natural armor.
 
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Note that temporary Constitution modifiers, such as those from ''bear's endurance'', do not increase the armor class bonus from this ability.
=== Uncanny Dodge ===
 
At 11th level, the brave reacts to danger with automated precisions and can no longer be caught flat-footed, nor does he lose his Dex bonus to AC if the attacker is invisible. He still loses her Dexterity bonus to AC if immobilized. A brave with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against him. This ability replaces Armor Training 4.
 
  
=== Unarmored Mastery (Ex) ===
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=== Armored in Life ===
This works just like Armor Mastery, only the brave must be wearing no armor. This bonus stacks with living resilience with respect to nonlethal damage. This replaces armor mastery.
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At 9th level, the natural armor from way of the body, as well as any shield it is used with, applies against incorporeal touch attacks, as if it had the ''ghost touch'' armor property.
  
 
== Summary of Lost Class Abilities ==
 
== Summary of Lost Class Abilities ==
 
These abilities of the original class are lost or modified in this archetype:
 
These abilities of the original class are lost or modified in this archetype:
* Class Skills
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* Weapon and Armor Proficiency
* Weapon and Armor Proficiency  
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<!-- OGL -->
* Armor Training
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<noinclude>{{OGL}}</noinclude>
* Armor Mastery
 

Latest revision as of 16:15, 5 March 2018

ApathApath Logo
Unofficial rules compendium

The brave is a barbarian or bloodrager brought up in the way of the body. A tough upbringing and innumerable skirmishes have made him a warrior of unmatched resilience. A barbarian brave's body has a sheen of perfection that marks him as one of the warrior elite, while bloodrager braves often lean more towards a monstrous look.

Class Information

This is a martial arts archetype.

Publisher: Purple Duck Games

Starting Money: 2d6 × 10 gp (average 70 gp)

Class: Barbarian and bloodrager.

Hit Die: d12 (barbarian) or d10 (bloodrager).

Class Features

The brave has all the abilities of the barbarian or bloodrager, except as noted below.

Weapon and Armor Proficiency

A brave is proficient with all simple and martial weapons and with shields (except tower shields) but not with any armor.

Way of the Body Armor Bonus (Ex)

As long as he is not wearing any armor, a brave gains a circumstance bonus to natural armor equal to his Constitution bonus. He can use shields normally and the bonus stacks with both natural armor and with enchantment bonuses to natural armor. Note that temporary Constitution modifiers, such as those from bear's endurance, do not increase the armor class bonus from this ability.

Armored in Life

At 9th level, the natural armor from way of the body, as well as any shield it is used with, applies against incorporeal touch attacks, as if it had the ghost touch armor property.

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapon and Armor Proficiency
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