Boxer (Apath)

From Action
Revision as of 14:38, 16 June 2014 by Starfox (talk | contribs) (first)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
ApathApath Logo
Unofficial rules compendium

Boxer is a fencer archetype that focuses on using fists, a variant of fencing that works with unarmed attacks and fist weapons. It is a martial arts class of the way of the mind

Class Information

This is a martial arts archetype

Class: Fencer.

Hit Die: d12.

Class Features

The boxer has all the standard fencer's class features, except as noted below.

Weapon and Armor Proficiency

A boxer is proficient with all simple weapons, all weapons from the close weapon group (see the fighter's weapon training ability), light armor, and with shields (excluding tower shields).

Boxing Limitations

A boxer may use an unarmed attack or any weapon from the close weapon group along with his boxing techniques, but may not wear medium or heavy armor or use a two-handed ranged weapon. A boxer who does not fulfill these conditions loses all class features except skills, weapon and armor proficiencies, and bonus feats. All abilities are instantly regained as soon as the boxer fulfils the requirements.

Improved Unarmed Strike

The boxer gains Improved Unarmed Strike as a bonus feat at first level. This replaces Weapon Finesse.

Lunge (Ex)

This is the same as the fencer ability of the same name, except a boxer that uses a shield, two melee weapons, or wields a melee weapon in two hands only adds half his class level to damage on a lunge. A boxer can use Two-Weapon Fighting and subsequent feats with unarmed attacks and still do full damage on a lunge.

Canny Defense (Ex)

This is the same as the fencer ability of the same name, except the boxer can use canny defense unarmed, but not if wielding a two-handed ranged weapon..

Pain Resistance (Ex)

Starting at 2nd level, a boxer gains a +1 bonus on saves against pain effects and effects that would make him dazed, exhausted, fatigued, nauseated, sickened, staggered, or stunned. This bonus increases by +1 for every four levels beyond 2nd.

Sidestep (Ex)

At 3rd level, a boxer gains a +1 bonus on parries and ripostes for each empty square of open ground adjacent to both her and the attacker.

Punch-Out (Ex)

At 6th level, the boxer gains a +1 attack bonus with unarmed attacks and weapons from the close weapon group. This bonus increases by +1 for every five levels beyond 6th.

Uncanny Dodge (Ex)

Starting at 11th level, a boxer can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A boxer with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.

Two-Fisted Action (Ex)

At 16th level, a boxer fighting with unarmed attacks or two light weapons from the close weapon group ignore the attack penalty from Two Weapon Fighting.

Deadly Defense (Ex)

Deadly Defense (Ex): At 20th level, when a boxer makes a full attack, every creature that misses him with a melee attack before the beginning of his next turn provokes an attack of opportunity from the boxer.

Boxing Mastery (Ex)

At 19th level the boxer gains DR 5/-.


Table: Boxer

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +2 +0 Boxing limitations, canny defense, Improved Unarmed Strike, lunge
2nd +2 +3 +3 +0 Pain resistance +1, parry 1/round
3rd +3 +3 +3 +1 Sidestep
4th +4 +4 +4 +1 Riposte
5th +5 +4 +4 +1 Bonus feat
6th +6/+1 +5 +5 +2 Punch-out
7th +7/+2 +5 +5 +2 Parry 2/round
8th +8/+3 +6 +6 +2 Bonus feat
9th +9/+4 +6 +6 +3 Cunning opportunist
10th +10/+5 +7 +7 +3 Bonus feat
11th +11/+6/+1 +7 +7 +3 Uncanny dodge
12th +12/+7/+2 +8 +8 +4 Parry 3/round
13th +13/+8/+3 +8 +8 +4 Bonus feat
14th +14/+9/+4 +9 +9 +4 Aggressive defense
15th +15/+10/+5 +9 +9 +5 Bonus feat
16th +16/+11/+6/+1 +10 +10 +5 Two-fisted action
17th +17/+12/+7/+2 +10 +10 +5 parry 4/round
18th +18/+13/+8/+3 +11 +11 +6 Bonus feat
19th +19/+14/+9/+4 +11 +11 +6 Boxing mastery
20th +20/+15/+10/+5 +12 +12 +6 Bonus feat, deadly defense