Difference between revisions of "Bomber (Apath)"

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Bombers focus more on explosives than most alchemists, developing their ability to build bombs and explosives at the cost of their mastery of mutagens and internal alchemy.
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''Bombers focus more on explosives than most alchemists, developing their ability to build bombs and explosives at the cost of their mastery of mutagens and elixirs.
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== Class Information ==
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This is a [http://www.d20pfsrd.com/classes/base-classes/alchemist alchemist] archetype
 +
 
 +
'''Hit Die:''' d8.
  
 
== Class Abilities ==
 
== Class Abilities ==
The bomber has all the class abilities of the alchemist, except as noted below.
+
The bomber has all the class abilities of the alchemist, except as noted below
 +
 
 +
=== Bomb Alchemy (Su) ===
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Alchemists are not only masters of creating mundane alchemical substances such as alchemist's fire and smokesticks, but also of fashioning magical bombs. When an alchemist creates a bomb, he infuses the concoction with a tiny fraction of his own magical power—this enables the creation of powerful effects, but also binds the effects to the creator. When using Craft (alchemy) to create an alchemical item, an alchemist gains a competence bonus equal to his class level on the Craft (alchemy) check. In addition, an alchemist can use Craft (alchemy) to identify potions as if using detect magic. He must hold the potion for 1 round to make such a check. Bomb alchemy, more bombs, empowered bombs, double bombs, and triple bombs replaces alchemy. The bomber cannot prepare or use elixirs, and cannot use discoveries that apply to elixirs.
  
=== Bomb Burst ===
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=== Three Times The Bombs (Su) ===
As a standard action, the bomber can turn one bomb into an area effect and hurl it as a burst with a radius of 10 ft. A bomb used like this cannot hit a creature but still needs an attack toll to target the right area (flat ground is normally AC 5), scattering like a normal [http://www.d20pfsrd.com/gamemastering/combat#TOC-Throw-Splash-Weapon thrown splash weapon] on a miss. Damage (and other effects) is the same as that of a direct hit with a normal bomb, but each target in the area is allowed a Reflex save (DC 10 + 1/2 the alchemist's level) for half damage. There is no splash.
+
An bomber gains three times as many bombs per day as an an ordinary alchemist. This means that he gains a number of bombs per day equal to three times his class level + three times his Intelligence modifier. This modifies the bombs ability.
  
Bomb burst works with discoveries that change the damage type inflicted, making frost bombs, force bombs and so on, but not with other discoveries.
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The bomber can select the [http://www.d20pfsrd.com/feats/general-feats/extra-bombs Extra Bombs] feat as a discovery. This discovery can be selected multiple times. Each time he learns [http://www.d20pfsrd.com/feats/general-feats/extra-bombs Extra Bombs], either as a discovery or a feat, he gains an additional 6 bombs per day.
  
The bomber can also sacrifice one prepared extract or infusion to make the burst of a particular bomb larger and more lethal. This is done as a part of the action to prepare the bomb burst. For each level of the extract consumed this way, add 5 ft. to the radius and one die to the damage of the bomb.
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=== Bada-Boom (Ex) ===
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A bomber has the option to cause full bomb damage instead of the normal splash damage. A Reflex saving throw halves this damage. Using bada-boom is a standard action.
  
 
This replaces the mutagen ability. Losing the Mutagen ability makes some discoveries useless.
 
This replaces the mutagen ability. Losing the Mutagen ability makes some discoveries useless.
  
=== Demolition ===
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* Cognatogen
As a standard action, a bomber can make a Disable Device roll to place and set a bomb so as to cause great destruction to an adjacent immobile object, such as a wall, chest, or door. A bomb used this way always causes full damage to objects. Make a Disable Device roll and use the result in two ways. First, it adds to the damage of the bomb against the construction the bomb was set to damage (only). Second, it is used as a Strength check to break the object, after damage has been applied.
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* Grand Cognatogen
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* Greater Mutagen
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* Infuse Mutagen
  
A bomb used for demolition causes splash damage normally.
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=== Empowered Bombs (Su) ===
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At 4th level, the bomber can concentrate more energy into a single bomb. This increases the damage of that bomb by 50%, but uses up two daily uses of the bombs ability.
  
This replaces the Throw Anything feat. A bomber is still proficient with bombs and thrown splash weapons.
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=== Double Bombs (Su) ===
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At 9th level, the bomber can concentrate even more energy into a single bomb. This doubles the damage of that bomb, but uses up four daily uses of the bombs ability.
  
=== Howitzer ===
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=== Big Bada-Boom (Ex) ===
At 14th level, as a full-round action, a bomber can launch a bomb with a base range of 120 ft. rather than the normal 20 ft.  
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At 14th level, a bomber can double the splash radius of a thrown bomb.  
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This replaces the persistent mutagen ability.
  
This replaces the persistent mutagen ability.
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=== Triple Bombs (Su) ===
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At 19th level, the bomber can concentrate triple the normal energy into a single bomb. This increases the damage of that bomb to three times the normal damage, but uses up eight daily uses of the bombs ability.
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=== Limitless Bombs (Su) ===
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At 20th level, the bomber can throw any number of normal bombs in a day. He must still spend uses of the bomb ability on empowered bombs, double bombs, and triple bombs. This replaces grand discovery
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== Table: Bomber == 
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{|class="wikitable"
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|valign="bottom"|'''Level'''||valign="bottom"|'''Base <br>Attack <br>Bonus'''||valign="bottom"|'''Fort <br>Save'''||valign="bottom"|'''Ref <br>Save'''||valign="bottom"|'''Will <br>Save'''||valign="bottom"|'''Special'''
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|-
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|valign="top"| 1st  ||valign="top"| +0  ||valign="top"| +2  ||valign="top"| +2  ||valign="top"| +0  ||valign="top"| Alchemy, bada-boom, bomb 1d6, brew potion, three times the bombs, throw anything
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|-
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|valign="top"| 2nd  ||valign="top"| +1  ||valign="top"| +3  ||valign="top"| +3  ||valign="top"| +0  ||valign="top"| Discovery, poison resistance +2, poison use
 +
|-
 +
|valign="top"| 3rd  ||valign="top"| +2  ||valign="top"| +3  ||valign="top"| +3  ||valign="top"| +1  ||valign="top"| Bomb 2d6, swift alchemy
 +
|-
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|valign="top"| 4th  ||valign="top"| +3  ||valign="top"| +4  ||valign="top"| +4  ||valign="top"| +1  ||valign="top"| Discovery, empowered bombs
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|-
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|valign="top"| 5th  ||valign="top"| +3  ||valign="top"| +4  ||valign="top"| +4  ||valign="top"| +1  ||valign="top"| Bomb 3d6, poison resistance +4
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|-
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|valign="top"| 6th  ||valign="top"| +4  ||valign="top"| +5  ||valign="top"| +5  ||valign="top"| +2  ||valign="top"| Discovery, swift poisoning
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|-
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|valign="top"| 7th  ||valign="top"| +5  ||valign="top"| +5  ||valign="top"| +5  ||valign="top"| +2  ||valign="top"| Bomb 4d6
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|-
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|valign="top"| 8th  ||valign="top"| +6/+1  ||valign="top"| +6  ||valign="top"| +6  ||valign="top"| +2  ||valign="top"| Discovery, poison resistance +6
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|-
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|valign="top"| 9th  ||valign="top"| +6/+1  ||valign="top"| +6  ||valign="top"| +6  ||valign="top"| +3  ||valign="top"| Bomb 5d6, double bombs
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|-
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|valign="top"| 10th  ||valign="top"| +7/+2  ||valign="top"| +7  ||valign="top"| +7  ||valign="top"| +3  ||valign="top"| Discovery, poison immunity
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|-
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|valign="top"| 11th  ||valign="top"| +8/+3  ||valign="top"| +7  ||valign="top"| +7  ||valign="top"| +3  ||valign="top"| Bomb 6d6
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|-
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|valign="top"| 12th  ||valign="top"| +9/+4  ||valign="top"| +8  ||valign="top"| +8  ||valign="top"| +4  ||valign="top"| Discovery
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|-
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|valign="top"| 13th  ||valign="top"| +9/+4  ||valign="top"| +8  ||valign="top"| +8  ||valign="top"| +4  ||valign="top"| Bomb 7d6
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|-
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|valign="top"| 14th  ||valign="top"| +10/+5  ||valign="top"| +9  ||valign="top"| +9  ||valign="top"| +4  ||valign="top"| Big bada-boom, discovery
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|-
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|valign="top"| 15th  ||valign="top"| +11/+6/+1  ||valign="top"| +9  ||valign="top"| +9  ||valign="top"| +5  ||valign="top"| Bomb 8d6
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|-
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|valign="top"| 16th  ||valign="top"| +12/+7/+2  ||valign="top"| +10  ||valign="top"| +10  ||valign="top"| +5  ||valign="top"| Discovery
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|-
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|valign="top"| 17th  ||valign="top"| +12/+7/+2  ||valign="top"| +10  ||valign="top"| +10  ||valign="top"| +5  ||valign="top"| Bomb 9d6
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|-
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|valign="top"| 18th  ||valign="top"| +13/+8/+3  ||valign="top"| +11  ||valign="top"| +11  ||valign="top"| +6  ||valign="top"| Discovery, instant alchemy
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|-
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|valign="top"| 19th  ||valign="top"| +14/+9/+4  ||valign="top"| +11  ||valign="top"| +11  ||valign="top"| +6  ||valign="top"| Bomb 10d6, tripple bombs
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|-
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|valign="top"| 20th  ||valign="top"| +15/+10/+5  ||valign="top"| +12  ||valign="top"| +12  ||valign="top"| +6  ||valign="top"| Grand Discovery, limitless bombs
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|}
  
 
== Summary of Lost Class Abilities ==
 
== Summary of Lost Class Abilities ==
 
These abilities of the original class are lost or modified in this archetype:
 
These abilities of the original class are lost or modified in this archetype:
 
* Mutagen
 
* Mutagen
* Throw Anything
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** Cognatogen discovery
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** Grand Cognatogen discovery
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** Greater Mutagen discovery
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** Infuse Mutagen discovery
 
* Persistent Mutagen
 
* Persistent Mutagen
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<!-- OGL -->
 +
<noinclude>{{OGL}}</noinclude>

Latest revision as of 22:27, 6 October 2016

ApathApath Logo
Unofficial rules compendium

Bombers focus more on explosives than most alchemists, developing their ability to build bombs and explosives at the cost of their mastery of mutagens and elixirs.

Class Information

This is a alchemist archetype

Hit Die: d8.

Class Abilities

The bomber has all the class abilities of the alchemist, except as noted below.

Bomb Alchemy (Su)

Alchemists are not only masters of creating mundane alchemical substances such as alchemist's fire and smokesticks, but also of fashioning magical bombs. When an alchemist creates a bomb, he infuses the concoction with a tiny fraction of his own magical power—this enables the creation of powerful effects, but also binds the effects to the creator. When using Craft (alchemy) to create an alchemical item, an alchemist gains a competence bonus equal to his class level on the Craft (alchemy) check. In addition, an alchemist can use Craft (alchemy) to identify potions as if using detect magic. He must hold the potion for 1 round to make such a check. Bomb alchemy, more bombs, empowered bombs, double bombs, and triple bombs replaces alchemy. The bomber cannot prepare or use elixirs, and cannot use discoveries that apply to elixirs.

Three Times The Bombs (Su)

An bomber gains three times as many bombs per day as an an ordinary alchemist. This means that he gains a number of bombs per day equal to three times his class level + three times his Intelligence modifier. This modifies the bombs ability.

The bomber can select the Extra Bombs feat as a discovery. This discovery can be selected multiple times. Each time he learns Extra Bombs, either as a discovery or a feat, he gains an additional 6 bombs per day.

Bada-Boom (Ex)

A bomber has the option to cause full bomb damage instead of the normal splash damage. A Reflex saving throw halves this damage. Using bada-boom is a standard action.

This replaces the mutagen ability. Losing the Mutagen ability makes some discoveries useless.

  • Cognatogen
  • Grand Cognatogen
  • Greater Mutagen
  • Infuse Mutagen

Empowered Bombs (Su)

At 4th level, the bomber can concentrate more energy into a single bomb. This increases the damage of that bomb by 50%, but uses up two daily uses of the bombs ability.

Double Bombs (Su)

At 9th level, the bomber can concentrate even more energy into a single bomb. This doubles the damage of that bomb, but uses up four daily uses of the bombs ability.

Big Bada-Boom (Ex)

At 14th level, a bomber can double the splash radius of a thrown bomb. This replaces the persistent mutagen ability.

Triple Bombs (Su)

At 19th level, the bomber can concentrate triple the normal energy into a single bomb. This increases the damage of that bomb to three times the normal damage, but uses up eight daily uses of the bombs ability.

Limitless Bombs (Su)

At 20th level, the bomber can throw any number of normal bombs in a day. He must still spend uses of the bomb ability on empowered bombs, double bombs, and triple bombs. This replaces grand discovery

Table: Bomber

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +0 +2 +2 +0 Alchemy, bada-boom, bomb 1d6, brew potion, three times the bombs, throw anything
2nd +1 +3 +3 +0 Discovery, poison resistance +2, poison use
3rd +2 +3 +3 +1 Bomb 2d6, swift alchemy
4th +3 +4 +4 +1 Discovery, empowered bombs
5th +3 +4 +4 +1 Bomb 3d6, poison resistance +4
6th +4 +5 +5 +2 Discovery, swift poisoning
7th +5 +5 +5 +2 Bomb 4d6
8th +6/+1 +6 +6 +2 Discovery, poison resistance +6
9th +6/+1 +6 +6 +3 Bomb 5d6, double bombs
10th +7/+2 +7 +7 +3 Discovery, poison immunity
11th +8/+3 +7 +7 +3 Bomb 6d6
12th +9/+4 +8 +8 +4 Discovery
13th +9/+4 +8 +8 +4 Bomb 7d6
14th +10/+5 +9 +9 +4 Big bada-boom, discovery
15th +11/+6/+1 +9 +9 +5 Bomb 8d6
16th +12/+7/+2 +10 +10 +5 Discovery
17th +12/+7/+2 +10 +10 +5 Bomb 9d6
18th +13/+8/+3 +11 +11 +6 Discovery, instant alchemy
19th +14/+9/+4 +11 +11 +6 Bomb 10d6, tripple bombs
20th +15/+10/+5 +12 +12 +6 Grand Discovery, limitless bombs

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Mutagen
    • Cognatogen discovery
    • Grand Cognatogen discovery
    • Greater Mutagen discovery
    • Infuse Mutagen discovery
  • Persistent Mutagen
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