Difference between revisions of "Bomber (Apath)"

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This replaces the persistent mutagen ability.
 
This replaces the persistent mutagen ability.
  
== Table: Bomber ==
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== Table: Bomber ==
 
{|class="wikitable"
 
{|class="wikitable"
 
|rowspan=2|''' Level'''||rowspan=2|''' Base Attack Bonus'''||rowspan=2|''' Fort Save'''||rowspan=2|''' Ref Save'''||rowspan=2|''' Will Save'''||rowspan=2|''' Special'''||colspan=6 align=center|'''Spells per Day'''
 
|rowspan=2|''' Level'''||rowspan=2|''' Base Attack Bonus'''||rowspan=2|''' Fort Save'''||rowspan=2|''' Ref Save'''||rowspan=2|''' Will Save'''||rowspan=2|''' Special'''||colspan=6 align=center|'''Spells per Day'''

Revision as of 08:00, 4 August 2014

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Unofficial rules compendium

Bombers focus more on explosives than most alchemists, developing their ability to build bombs and explosives at the cost of their mastery of mutagens and internal alchemy.

Class Abilities

The bomber has all the class abilities of the alchemist, except as noted below.

Bada-Boom (Ex)

A bomber has the option to cause full bomb damage instead of the normal splash damage. A Reflex saving throw halves this damage as normal. Such an attack is a standard action, irrespective of inventions that would speed it up.

This replaces the mutagen ability. Losing the Mutagen ability makes some discoveries useless.

  • Cognatogen
  • Grand Cognatogen
  • Greater Mutagen
  • Infuse Mutagen

Big Bada-Boom (Ex)

At 14th level, a bomber can double the splash radius of a thrown bomb. Such an attack is a standard action, irrespective of inventions.

This replaces the persistent mutagen ability.

Table: Bomber

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1st 2nd 3rd 4th 5th 6th
1st +0 +2 +2 +0 Alchemy, bada-boom, bomb 1d6, brew potion, throw anything 1
2nd +1 +3 +3 +0 Discovery, poison resistance +2, poison use 2
3rd +2 +3 +3 +1 Bomb 2d6, swift alchemy 3
4th +3 +4 +4 +1 Discovery 3 1
5th +3 +4 +4 +1 Bomb 3d6, poison resistance +4 4 2
6th +4 +5 +5 +2 Discovery, swift poisoning 4 3
7th +5 +5 +5 +2 Bomb 4d6 4 3 1
8th +6/+1 +6 +6 +2 Discovery, poison resistance +6 4 4 2
9th +6/+1 +6 +6 +3 Bomb 5d6 5 4 3
10th +7/+2 +7 +7 +3 Discovery, poison immunity 5 4 3 1
11th +8/+3 +7 +7 +3 Bomb 6d6 5 4 4 2
12th +9/+4 +8 +8 +4 Discovery 5 5 4 3
13th +9/+4 +8 +8 +4 Bomb 7d6 5 5 4 3 1
14th +10/+5 +9 +9 +4 Big bada-boom, discovery 5 5 4 4 2
15th +11/+6/+1 +9 +9 +5 Bomb 8d6 5 5 5 4 3
16th +12/+7/+2 +10 +10 +5 Discovery 5 5 5 4 3 1
17th +12/+7/+2 +10 +10 +5 Bomb 9d6 5 5 5 4 4 2
18th +13/+8/+3 +11 +11 +6 Discovery, instant alchemy 5 5 5 5 4 3
19th +14/+9/+4 +11 +11 +6 Bomb 10d6 5 5 5 5 5 4
20th +15/+10/+5 +12 +12 +6 Grand Discovery 5 5 5 5 5 5

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Mutagen
    • Cognatogen discovery
    • Grand Cognatogen discovery
    • Greater Mutagen discovery
    • Infuse Mutagen discovery
  • Persistent Mutagen