Bokor (Apath)

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Unofficial rules compendium

In real life, bokor are sorcerers in the vodun religion. In Pathfinder bokor are animists who 'serve with both hands', meaning that they practice both dark magic and light magic. They have a focus on death and the undead. Bokors tend to be evil or neutral in alignment, but good bokors are possible.

Class Abilities

The bokor man has all normal animist class abilities, except as noted.

Spell List

Add the following to the bokor's spell list. These spells do not automatically become known to the bokor and must be added to known spells in the usual fashion.

1st level - cause fear.

2nd level - command undead.

3rd level - speak with dead.

4th level - animate dead.

5th level - dominate person.

6th level - create undead.

7th level - control undead.

8th level - greater create undead.

9th level - soul bind.

Allied Monster Spirits

Remove all summon nature's ally spells from the bokor's spell list. add all summon monster spells to the bokor's spell list. A bokor always gains the latest summon monster as known spells as they gain access to a new spell level. This is a modification to summon allied spirits.

Guide of the Dead

The spirit guide of a bokor is usually an ancestor or a dead bokor, but occasionally an animal associated with death or poison, such as a snake or raven. This has no game effect, but changes the personality of the spirit guide.

Turn and Control Undead

At 2nd level and again at 4th level you gain a bonus feat chosen from Control Undead and Turn Undead. This replaces placate spirit and ghost body.

Consecrate or Desecrate (Sp)

At 6th level, you can use either consecrate or desecrate as a spell like ability once per day. Each use is a ten minute ritual. This replaces warding of the spirits.

Lease on Life (Sp)

At 10th level, once per day, you can cast temporary resurrection. This is a 10-minute ritual but requires no materials besides the sacrifice of a a goat (or equivalent Small animal). The target to be resurrected need not be willing. This replaces ghost warrior.

Resurrection (Sp)

At 19th level, once per day, you can cast true resurrection. This is a 10-minute ritual that requires the sacrifice of food, recreational drugs, living animals, or slaves to a total value of 25,000 gp. A sentient willing sacrifice can be used to substitute for these expensive components. This replaces ghost general.

Table: The Animist

Class
Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day Spells Known
1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9
1st +0 +0 +0 +2 Allied monster spirits, detect spirits, animist taboo, spirit guide, spirit channel 2 4 2
2nd +1 +0 +0 +3 Turn & control 3 5 2
3rd +2 +1 +1 +3 Blessing of the spirits 4 5 3
4th +3 +1 +1 +4 Turn & control 5 3 6 3 1
5th +3 +1 +1 +4 Exorcism 6 5 6 4 2
6th +4 +2 +2 +5 Consecrate or desecrate 6 5 3 7 4 2 1
7th +5 +2 +2 +5 Seal spirit 6 6 4 7 5 3 2
8th +6/+1 +2 +2 +6 See the unseen 6 6 5 3 8 5 3 2 1
9th +6/+1 +3 +3 +6 Spirit quest 6 6 6 4 8 5 4 3 2
10th +7/+2 +3 +3 +7 Lease on life 6 6 6 5 3 9 5 4 3 2 1
11th +8/+3 +3 +3 +7 Banish spirit 6 6 6 6 4 9 5 5 4 3 2
12th +9/+4 +4 +4 +8 Greater blessing of the spirits 6 6 6 6 5 3 9 5 5 4 3 2 1
13th +9/+4 +4 +4 +8 Guide concentration 6 6 6 6 6 4 9 5 5 4 4 3 2
14th +10/+5 +4 +4 +9 Spirit journey 6 6 6 6 6 5 3 9 5 5 4 4 3 2 1
15th +11/+6/+1 +5 +5 +9 Guide walk 6 6 6 6 6 6 4 9 5 5 4 4 4 3 2
16th +12/+7/+2 +5 +5 +10 Weaken spirits 6 6 6 6 6 6 5 3 9 5 5 4 4 4 3 2 1
17th +12/+7/+2 +5 +5 +10 Spirit destination 6 6 6 6 6 6 6 4 9 5 5 4 4 4 4 3 2
18th +13/+8/+3 +6 +6 +11 Spirit loyalty 6 6 6 6 6 6 6 5 3 9 5 5 4 4 4 4 3 2 1
19th +14/+9/+4 +6 +6 +11 Resurection 6 6 6 6 6 6 6 6 4 9 5 5 4 4 4 4 4 3 2
20th +15/+10/+5 +6 +6 +12 Planar deputation 6 6 6 6 6 6 6 6 5 9 5 5 4 4 4 4 4 3 3

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Summon Allied Spirits
  • Placate Spirit
  • Ghost Body
  • Warding of the Spirits
  • Ghost Warrior
  • Ghost General