Bokor (Apath)

From Action
Revision as of 23:55, 1 November 2013 by Starfox (talk | contribs) (→‎Resurrection (Sp): polish)
Jump to navigation Jump to search
ApathApath Logo
Unofficial rules compendium

In real life, bokor are sorcerers in the vodun religion. In Pathfinder bokor are shamans who 'serve with both hands', meaning that they practice both dark magic and light magic. They have a focus on death and the undead.

Class Abilities

The bokor man has all normal shaman class abilities, except as noted.

Spell List

Add the following to the bokor's spell list. These spells do not automatically become known to the bokor and must be added to known spells in the usual fashion.

1st level - cause fear.

2nd level - command undead.

3rd level - speak with dead.

4th level - animate dead.

5th level - dominate person.

6th level - create undead.

7th level - control undead.

8th level - greater create undead.

9th level - soul bind.

Allied Monster Spirits

A bokor always gains summon monster as known spells as they advance in level, never summon nature's ally. This is a modification to summon allied spirits.

This replaces spirit guide, guide concentration, guide walk, and spirit loyalty.

Turn and Control Undead

At 2nd level and again at 4th level you gain a bonus feat chosen from Control Undead and Turn Undead. This replaces placate spirit and ghost body.

Consecrate or Desecrate (Sp)

At 6th level, you can use either consecrate or desecrate as a spell like ability once per day. Each use is a ten minute ritual. This replaces warding of the spirits.

Lease on Life (Sp)

At 10th level, once per day, you can cast temporary resurrection. This is a 10-minute ritual but requires no materials besides the sacrifice of a a goat (or equivalent Small animal). The target to be resurrected need not be willing. This replaces ghost warrior.

Resurrection (Sp)

At 19th level, once per day, you can cast true resurrection. This is a 10-minute ritual that requires the sacrifice of food, recreational drugs, living animals, or slaves to a total value of 25,000 gp. This replaces ghost general.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Summon Allied Spirits
  • Spirit Guide
  • Placate Spirit
  • Ghost Body
  • Warding of the Spirits
  • Ghost Warrior
  • Guide Concentration
  • Guide Walk
  • Spirit Loyalty
  • Ghost General