Body Schticks (Action)

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Heroic Action Role-Play

Big Bruiser

Inherent

You are larger and more powerful than the norm of your race. Your Body can be up to two points higher than the normal racial maximum. Your minimum weight is based on a Body one point lower than your actual value.

Determination

Trigger Action (reaction) or Stance

Use this if you run out of Hits. You can avoid collapsing, but at a price. You have a short lease on life, and can continue to act until you die or choose to collapse. You can continue to use it in later rounds as a stance. You take one Wound each time you use it.

Any further Hits you take become Wounds instead. If you take enough damage while using this schtick that you reach the instantaneous death point, it's all over.

Guts

Inherent

You are a tough guy. When other characters would get impaired due to Wounds taken, you really get going. Ignore all Impairment for wounds, but only in combat and action scenes.

One Last Shot

Trigger Action (Result)

When you take your last Hit, do one last furious burst of action. This can be a Basic Action or a Limit Break. One Last Shot does not give you access to schticks and powers you don't ordinarily have, it only lets you use your normal powers out of sequence.

Superstrength

Inherent

You can freely exceed the normal Body limit based on your race and weight. Your strength does not need leverage to work; in true superhero fashion you can lift impossibly large objects that would ordinarily break if their entire weight was carried by one person. You still suffer from physical limitations on weapons, armor, and tools. This schtick is considered a Power even tough it lacks a Form. To take it, you have to have a Tradition, and if the Methods of your tradition or a Power Loss Limitation makes you lose your powers, your attribute is reduced to the normal maximum value until your powers return. Note that this is mainly a problem for Folk - other creatures do not have ability maximums.