Difference between revisions of "Bluff (Apath)"

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m (→‎Taunt: You must decide if you are trying to [http://www.d20pfsrd.com/gamemastering/combat#TOC-Feint feint] or taunt before you roll.)
m (→‎Taunt: wk)
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You must decide if you are trying to [http://www.d20pfsrd.com/gamemastering/combat#TOC-Feint feint] or taunt before you roll.
 
You must decide if you are trying to [http://www.d20pfsrd.com/gamemastering/combat#TOC-Feint feint] or taunt before you roll.
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Taunt is an alternate result on a [http://www.d20pfsrd.com/skills/bluff Bluff] action to [http://www.d20pfsrd.com/gamemastering/combat#TOC-Feint feint]. Feint is a standard action.
 
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Revision as of 20:09, 7 February 2017

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Unofficial rules compendium
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Feint

The DC of the feint maneuver is the target creatures CMD or Sense Motive skill bonus +10, whichever is greater.

Taunt

When you use Bluff to feint to make a creature lose its Dexterity bonus to AC, you can choose to make that creature riled instead. This condition lasts for one round. This duration increases by 1 round for every 5 by which you beat the DC.

You must decide if you are trying to feint or taunt before you roll.

Action

Taunt is an alternate result on a Bluff action to feint. Feint is a standard action.

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