Difference between revisions of "Bluff (Apath)"

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m (→‎Taunt: Made into variant feint)
m (→‎Taunt: You must decide if you are trying to [http://www.d20pfsrd.com/gamemastering/combat#TOC-Feint feint] or taunt before you roll.)
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=== Taunt ===
 
=== Taunt ===
 
When you use [http://www.d20pfsrd.com/skills/bluff Bluff] to [http://www.d20pfsrd.com/gamemastering/combat#TOC-Feint feint] to make a creature lose its Dexterity bonus to AC, you can choose to make that creature [[Conditions_(Apath)#Riled_Condition|riled]] instead. This condition lasts for one round. This duration increases by 1 round for every 5 by which you beat the DC.   
 
When you use [http://www.d20pfsrd.com/skills/bluff Bluff] to [http://www.d20pfsrd.com/gamemastering/combat#TOC-Feint feint] to make a creature lose its Dexterity bonus to AC, you can choose to make that creature [[Conditions_(Apath)#Riled_Condition|riled]] instead. This condition lasts for one round. This duration increases by 1 round for every 5 by which you beat the DC.   
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You must decide if you are trying to [http://www.d20pfsrd.com/gamemastering/combat#TOC-Feint feint] or taunt before you roll.
 
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Revision as of 20:06, 7 February 2017

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Unofficial rules compendium
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Feint

The DC of the feint maneuver is the target creatures CMD or Sense Motive skill bonus +10, whichever is greater.

Taunt

When you use Bluff to feint to make a creature lose its Dexterity bonus to AC, you can choose to make that creature riled instead. This condition lasts for one round. This duration increases by 1 round for every 5 by which you beat the DC.

You must decide if you are trying to feint or taunt before you roll.

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