Difference between revisions of "Bloodrager (Apath)"

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Bloodrage counts as the barbarian's rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects.
 
Bloodrage counts as the barbarian's rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects.
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 +
=== Greater Rage ===
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At 11th level, a monster rager’s bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saves while raging increases to +3. In addition, the amount of temporary hit points gained when entering a rage increases to 3 per Hit Die.
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In addition, upon entering a bloodrage, the bloodrager can apply the effects a bloodrager spell he knows of 2nd level or lower to himself. The spell must have a range of touch or personal. If the spell’s duration is greater than 1 round, it instead lasts for the duration of the bloodrage. This use consumes a bloodrager spell slot, as if he had cast the spell; he must have the spell slot available to take advantage of this effect.
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=== Mighty Rage ===
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At 20th level, a monster rager’s bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saves while raging increases to +4. In addition, the amount of temporary hit points gained when entering a rage increases to 4 per Hit Die.
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Furthermore, the spell he can apply to himself at the beginning of a bloodrage due to the greater bloodrage class feature is not limited to only spells of 2nd level or lower.
  
 
== Bloodlines ==
 
== Bloodlines ==
 
=== Feather Bloodline ===
 
=== Feather Bloodline ===
{{wip}}
 
 
'''Publisher:
 
'''Publisher:
 
Purple Duck Games
 
Purple Duck Games
  
'' Your magic comes from that of proud and brave feathered fliers - ducks, swans, eagles, hippogriffs, griffons, sphinxs, rocks and other free-flying creatures.
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'' Your magic comes from proud feathered fliers eagles, hippogriffs, griffons, sphinxs, rocks and other free-flying creatures. This bloodline is common with shibaten and tengu, some claim it harkens back to their avian ancestors.
  
=== Feather Bloodline Class Skill ===
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==== Feather Bloodline Bonus Spells ====
Perception (Wis)
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''[http://www.d20pfsrd.com/magic/all-spells/f/feather-step/ Feather step]'' (7th),  
 
 
=== Feather Bloodline Bonus Spells ===
 
''[http://www.d20pfsrd.com/magic/all-spells/c/cheetah-s-sprint/ Cheetah's sprint]'' (7th),  
 
 
''[http://www.d20pfsrd.com/magic/all-spells/e/eagle-eye/ eagle eye]''  
 
''[http://www.d20pfsrd.com/magic/all-spells/e/eagle-eye/ eagle eye]''  
 
10th
 
10th
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.
 
.
  
=== Feather Bloodline Bonus Feats ===
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==== Feather Bloodline Bonus Feats ====
[http://www.d20pfsrd.com/feats/general-feats/alertness---final Alertness],
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[http://www.d20pfsrd.com/feats/combat-feats/arcane-strike-combat/ Arcane Strike],
[http://www.d20pfsrd.com/feats/general-feats/careful-flyer/ Careful Flier],
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[http://www.d20pfsrd.com/feats/general-feats/blasting-charge/ Blasting Charge],
[http://www.d20pfsrd.com/feats/metamagic-feats/brisk-spell-metamagic/ Brisk Spell],
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[http://www.d20pfsrd.com/feats/monster-feats/flyby-attack/ Flyby Attack],
[http://www.d20pfsrd.com/feats/metamagic-feats/vast-spell-metamagic/ Vast Spell]
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[http://www.d20pfsrd.com/feats/monster-feats/hover/ Hover],
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[http://www.d20pfsrd.com/feats/combat-feats/improved-initiative-combat-final/ Improved Initiative],
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[http://www.d20pfsrd.com/feats/combat-feats/power-attack-combat-final/ Power Attack],
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[http://www.d20pfsrd.com/feats/general-feats/reckless-rage/ Reckless Rage]
 
.
 
.
  
=== Feather Bloodline Arcana ===
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==== Feather Bloodline Powers ====
You can use metamagic feats on your spells without increasing the cast time.
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'' Talons (Su):
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Starting at 1st level, you can grow talons, natural weapons on your hands that allow you to make two talon attacks as a full attack action using your full base attack bonus. These talons are treated as both manufactured weapons and a natural weapons for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
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Talons deal 1d6 points of slashing damage each (1d4 if you are Small) plus your Strength modifier. At 4th level, these talons gain a treat range of 19-20. At 8th level, the damage increases to 1d8 points (1d6 if you are Small). At 12th level, these talons gain a treat range of 18-20. 
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'' Plummet (Su)
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Starting at 4th level, you can grow or dismiss feathery wings from your back as a free action. You cannot yet fly with these wings. You can use the wings to plummet, falling from 10 ft. to 60 ft. per round. Such a fall is in addition to normal flight speed. When you plummet you also gain a fly speed of 60 ft. that you can use horizontally or downwards; you cannot use this fight speed to ascend. You do not take damage from falls of any length as long as you remain conscious.
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You gain pounce (as the monster ability) as long as you start at least 10 ft. above the top of the target (creatures are normally assumed to be as high as their space).
 +
Plummet counts as a natural fly speed for feat prerequisites.
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'' Rage Flight (Su)
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At 8th level, when in a bloodrage you can use your wings to gain a fly speed of 60 feet with average maneuverability. 
 +
 
 +
'' Eye in the Sky (Ex)
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At 12th level, reduce downward vertical distance by 10 ft. per class level when calculating the range of spells, ranged attacks, and Perception checks. After this distance, normal range applies. Horizontal distances and vertical distance to points above you always count normally. You still need to touch for effects with a range of touch.  
  
Apath: Since metamagic feats do not increase cast time under my house rules, xxx
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'' Constant Flight (Su)
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At 16th level, you can use your wings at any time to gain a fly speed of 60 feet with average maneuverability. In a bloodrage, your fly speed increases to 90 ft.
  
=== Feather Bloodline Powers ===
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'' Freedom of the Sky (Sp)
'' Feather Claws (Su):'' Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier (1d3 if you are Small). At 5th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws increase in damage to 1d8 (1d6 if small) and gain a critical hit multiple of x3. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.
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At 20th level, you gain constant ''freedom of movement'' (sp) and can cast ''freedom'' (sp) on yourself once per day. This does not require an action and can be done even when you cannot perform actions, but can only be used on your own turn.  
  
'' Feather Eye (Ex):'' At 4th level, you do not suffer range penalties on perception checks for vertical distance. You only take Perception penalties for horizontal distance, as long as what you are looking at is in normal light or better. You can watch an insect on the ground as if you were near, even from thousands of feet in the air.
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=== Rakib Bloodline ===
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''The rakib bloodrager comes from a long line of proud warriors, druids, and sorcerers with a blood right to ride noble genie steeds. This is closely related to the [[Genie_Rider_(Apath)|rakib]] prestige archetype.  
  
'' Feather Speed (Su):'' At 8th level your gain a 30 ft. enhancement bonus to fly speed. This applies both to natural and magical flight speed, such as that given by the ''fly'' spell. You cannot use this ability if you lack a fly speed.
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==== Rakib Bloodline Bonus Spells ====
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[http://www.d20pfsrd.com/magic/all-spells/u/unseen-servant Unseen servant] (7th),
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[http://www.d20pfsrd.com/magic/all-spells/c/carry-companion carry companion] (10th),
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[http://www.d20pfsrd.com/magic/all-spells/t/thaumaturgic-circle/ thaumaturgic circle (air, earth, fire, or water only)] (13th),
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[http://www.d20pfsrd.com/magic/all-spells/w/watchful-animal watchful animal] (16th).
  
'' Feather Reach (Ex):'' At 12th level, you can use Enlarge Spell on any spell you cast without changing cast time or spell slot consumed by the spell. You can use this ability a number of times per day equal to your Charisma bonus (minimum 1). You can use this ability with spells of the divination school without counting against the daily limit.  
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==== Rakib Bloodline Bonus Feats ====
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Indomitable Mount,
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Mounted Combat,
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Mounted Shield,
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Mounted Skirmisher,
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Ride-by Attack,
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Skill Focus (Ride),
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Spirited Charge,
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Traple,
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Trick Riding.
  
'' Feather Reach (Ex):'' At 16th level,
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==== Rakib Bloodline Powers ====
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''Genie Mount (Ex)'': At 1st level a rakib gains a horse as a loyal steed. This works as the [[Genie_Rider_(Apath)#Genie_Mount_.28Ex.29|genie rider's mount]] ability.
  
'' Feather Apotheosis (Su):'' At 20th level, you become an feather avatar. Your retain your normal form but your type changes to feather with the shapeshanger subtype. You can use ''beast shape III'' at will as a swift action. You can speak and cast spells with verbal and somatic components in feather form.
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''Genie's Blessing''
{{ : Bloodrager Spell List Additions (Apath) }}
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At 4th level, the rakib gains the genie rider's genie's blessing ability, choosing her first blessing. She uses all blessings as a genie rider of her bloodrager level. She gains another blessing every four levels after level 4.
  
 
== Table: Bloodrager ==
 
== Table: Bloodrager ==

Latest revision as of 15:00, 6 December 2017

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Unofficial rules compendium

Bloodrage Unchained

This replaces the bloodrage ability, making it comparable to the unchained barbarian's rage.

The bloodrager's source of internal power grants him the ability to bloodrage.

At 1st level, a bloodrager can bloodrage for a number of rounds per day equal to 4 + her Constitution modifier. For each level after 1st she possesses, the bloodrager can bloodrage for 2 additional rounds per day. Temporary increases to Constitution, such as that gained from bear's endurance, do not increase the total number of rounds that a bloodrager can bloodrage per day. A bloodrager can enter a bloodrage as a free action. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours need not be consecutive.

While in a bloodrage, a bloodrager gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the bloodrage ends, and are not replenished if the bloodrager enters a bloodrage again within 1 minute of her previous bloodrage. While in a bloodrage, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration (such as spellcasting).

A bloodrager can end her bloodrage as a free action, and is fatigued for 1 minute after a bloodrage ends. A bloodrager can't enter a new bloodrage while fatigued or exhausted, but can otherwise enter a bloodrage multiple times per day. If a bloodrager falls unconscious, her bloodrage immediately ends.

Bloodrage counts as the barbarian's rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects.

Greater Rage

At 11th level, a monster rager’s bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saves while raging increases to +3. In addition, the amount of temporary hit points gained when entering a rage increases to 3 per Hit Die.

In addition, upon entering a bloodrage, the bloodrager can apply the effects a bloodrager spell he knows of 2nd level or lower to himself. The spell must have a range of touch or personal. If the spell’s duration is greater than 1 round, it instead lasts for the duration of the bloodrage. This use consumes a bloodrager spell slot, as if he had cast the spell; he must have the spell slot available to take advantage of this effect.

Mighty Rage

At 20th level, a monster rager’s bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saves while raging increases to +4. In addition, the amount of temporary hit points gained when entering a rage increases to 4 per Hit Die. Furthermore, the spell he can apply to himself at the beginning of a bloodrage due to the greater bloodrage class feature is not limited to only spells of 2nd level or lower.

Bloodlines

Feather Bloodline

Publisher: Purple Duck Games

Your magic comes from proud feathered fliers — eagles, hippogriffs, griffons, sphinxs, rocks and other free-flying creatures. This bloodline is common with shibaten and tengu, some claim it harkens back to their avian ancestors.

Feather Bloodline Bonus Spells

Feather step (7th), eagle eye 10th fly (13th) flash forward (16th) .

Feather Bloodline Bonus Feats

Arcane Strike, Blasting Charge, Flyby Attack, Hover, Improved Initiative, Power Attack, Reckless Rage .

Feather Bloodline Powers

Talons (Su): Starting at 1st level, you can grow talons, natural weapons on your hands that allow you to make two talon attacks as a full attack action using your full base attack bonus. These talons are treated as both manufactured weapons and a natural weapons for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. Talons deal 1d6 points of slashing damage each (1d4 if you are Small) plus your Strength modifier. At 4th level, these talons gain a treat range of 19-20. At 8th level, the damage increases to 1d8 points (1d6 if you are Small). At 12th level, these talons gain a treat range of 18-20.

Plummet (Su) Starting at 4th level, you can grow or dismiss feathery wings from your back as a free action. You cannot yet fly with these wings. You can use the wings to plummet, falling from 10 ft. to 60 ft. per round. Such a fall is in addition to normal flight speed. When you plummet you also gain a fly speed of 60 ft. that you can use horizontally or downwards; you cannot use this fight speed to ascend. You do not take damage from falls of any length as long as you remain conscious. You gain pounce (as the monster ability) as long as you start at least 10 ft. above the top of the target (creatures are normally assumed to be as high as their space). Plummet counts as a natural fly speed for feat prerequisites.

Rage Flight (Su) At 8th level, when in a bloodrage you can use your wings to gain a fly speed of 60 feet with average maneuverability.

Eye in the Sky (Ex) At 12th level, reduce downward vertical distance by 10 ft. per class level when calculating the range of spells, ranged attacks, and Perception checks. After this distance, normal range applies. Horizontal distances and vertical distance to points above you always count normally. You still need to touch for effects with a range of touch.

Constant Flight (Su) At 16th level, you can use your wings at any time to gain a fly speed of 60 feet with average maneuverability. In a bloodrage, your fly speed increases to 90 ft.

Freedom of the Sky (Sp) At 20th level, you gain constant freedom of movement (sp) and can cast freedom (sp) on yourself once per day. This does not require an action and can be done even when you cannot perform actions, but can only be used on your own turn.

Rakib Bloodline

The rakib bloodrager comes from a long line of proud warriors, druids, and sorcerers with a blood right to ride noble genie steeds. This is closely related to the rakib prestige archetype.

Rakib Bloodline Bonus Spells

Unseen servant (7th), carry companion (10th), thaumaturgic circle (air, earth, fire, or water only) (13th), watchful animal (16th).

Rakib Bloodline Bonus Feats

Indomitable Mount, Mounted Combat, Mounted Shield, Mounted Skirmisher, Ride-by Attack, Skill Focus (Ride), Spirited Charge, Traple, Trick Riding.

Rakib Bloodline Powers

Genie Mount (Ex): At 1st level a rakib gains a horse as a loyal steed. This works as the genie rider's mount ability.

Genie's Blessing At 4th level, the rakib gains the genie rider's genie's blessing ability, choosing her first blessing. She uses all blessings as a genie rider of her bloodrager level. She gains another blessing every four levels after level 4.

Table: Bloodrager

This is the original class table.

Class
Level
Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1 2 3 4
1st +1 +2 +0 +0 Bloodline, bloodline power, bloodrage, fast movement
2nd +2 +3 +0 +0 Uncanny dodge
3rd +3 +3 +1 +1 Blood sanctuary
4th +4 +4 +1 +1 Blood casting, bloodline power, eschew materials 1
5th +5 +4 +1 +1 Improved uncanny dodge 1
6th +6/+1 +5 +2 +2 Bloodline feat 1
7th +7/+2 +5 +2 +2 Bloodline spell, damage reduction 1/— 1 1
8th +8/+3 +6 +2 +2 Bloodline power 1 1
9th +9/+4 +6 +3 +3 Bloodline feat 2 1
10th +10/+5 +7 +3 +3 Bloodline spell, damage reduction 2/— 2 1 1
11th +11/+6/+1 +7 +3 +3 Greater bloodrage 2 1 1
12th +12/+7/+2 +8 +4 +4 Bloodline feat, bloodline power 2 2 1
13th +13/+8/+3 +8 +4 +4 Bloodline spell, damage reduction 3 2 1 1
14th +14/+9/+4 +9 +4 +4 Indomitable will 3 2 1 1
15th +15/+10/+5 +9 +5 +5 Bloodline feat 3 2 2 1
16th +16/+11/+6/+1 +10 +5 +5 Bloodline spell, bloodline power, damage reduction 4/— 3 3 2 1
17th +17/+12/+7/+2 +10 +5 +5 Tireless bloodrage 4 3 2 1
18th +18/+13/+8/+3 +11 +6 +6 Bloodline feat 4 3 2 2
19th +19/+14/+9/+4 +11 +6 +6 Damage reduction 5/— 4 3 3 2
20th +20/+15/+10/+5 +12 +6 +6 Bloodline power, mighty bloodrage 4 4 3 2

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