Difference between revisions of "Blindness Curse (Apath)"

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''You are blind to the material world, but you can see the fantastic and supernatural.
 
''You are blind to the material world, but you can see the fantastic and supernatural.
  
You permanently suffer the [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Blinded blinded] condition. All opponents are considered to have total concealment (50% miss chance). You gain [http://www.d20pfsrd.com/feats/combat-feats/blind-fight-combat Blind-Fight] as a bonus feat. You have adjusted to your condition to the point where  you take no penalty on Armor Class or skills except that you take a -4 penalty on Perception checks and all checks and activities that rely on vision (such as reading and Perception checks based solely on sight) automatically fail. You automatically pinpoint an opponent within 30 ft. unless that opponent successfully uses Stealth against you, and a creature pinpointed in this way gains no advantages against from your blindness and you can cast targeted spells against them. You gain a limited [http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Blindsight-and-Blindsense blindsight] (30 ft.) (as the creature ability) that can only see fey, outsiders, undead, ethereal, and invisible creatures.  
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You permanently suffer the [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Blinded blinded] condition. All opponents are considered to have total concealment (50% miss chance). You gain [http://www.d20pfsrd.com/feats/combat-feats/blind-fight-combat Blind-Fight] as a bonus feat. You have adjusted to your condition to the point where  you take no penalty on Armor Class or skills except that you take a -4 penalty on Perception checks and all checks and activities that rely on vision (such as reading and Perception checks based solely on sight) automatically fail. You automatically pinpoint an opponent within 30 ft. unless that opponent successfully uses Stealth against you, and you can cast targeted spells against them. You gain a limited [http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Blindsight-and-Blindsense blindsight] (30 ft.) (as the creature ability) that can only see fey, outsiders, undead, ethereal, and invisible creatures.  
  
 
At 5th level, your [http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Blindsight-and-Blindsense blindsight] and your ability to pinpoint creatures that fail at Stealth extends to 60 ft. and your blindsight can see  aberrations, constructs,  fey, magical beasts, monstrous humanoids, outsiders, plant creatures, undead, astral, ethereal, invisible, and possessed creatures.  
 
At 5th level, your [http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Blindsight-and-Blindsense blindsight] and your ability to pinpoint creatures that fail at Stealth extends to 60 ft. and your blindsight can see  aberrations, constructs,  fey, magical beasts, monstrous humanoids, outsiders, plant creatures, undead, astral, ethereal, invisible, and possessed creatures.  

Revision as of 09:33, 29 August 2016

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Unofficial rules compendium

Blindness

You are blind to the material world, but you can see the fantastic and supernatural.

You permanently suffer the blinded condition. All opponents are considered to have total concealment (50% miss chance). You gain Blind-Fight as a bonus feat. You have adjusted to your condition to the point where you take no penalty on Armor Class or skills except that you take a -4 penalty on Perception checks and all checks and activities that rely on vision (such as reading and Perception checks based solely on sight) automatically fail. You automatically pinpoint an opponent within 30 ft. unless that opponent successfully uses Stealth against you, and you can cast targeted spells against them. You gain a limited blindsight (30 ft.) (as the creature ability) that can only see fey, outsiders, undead, ethereal, and invisible creatures.

At 5th level, your blindsight and your ability to pinpoint creatures that fail at Stealth extends to 60 ft. and your blindsight can see aberrations, constructs, fey, magical beasts, monstrous humanoids, outsiders, plant creatures, undead, astral, ethereal, invisible, and possessed creatures.

At 10th level, you can affect incorporeal and ethereal creatures as if they were material. You may enhance all spells you cast with the Ectoplasmic Spell metamagic feat, with no increase in casting time or effective spell level.

At 15th level your blindsight can see any type of creature, but you still cannot see inanimate objects. You can still see astral, ethereal, and invisible creatures and recognize possessed creatures.

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