Difference between revisions of "Blind Justice (Apath)"

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=== Blind Man's Vision ===
 
=== Blind Man's Vision ===
 
At 1st level the blind justice must select a domain, not an inquisition. In addition to the normal benefits the inquisitor gains from domains, the blind justice adds the spells of the domain to his spell list and list of known spells as soon as she is able to cast spells of that level. These additional spells can only be cast while blind. This is a modification to the domain ability of the normal inquisitor.
 
At 1st level the blind justice must select a domain, not an inquisition. In addition to the normal benefits the inquisitor gains from domains, the blind justice adds the spells of the domain to his spell list and list of known spells as soon as she is able to cast spells of that level. These additional spells can only be cast while blind. This is a modification to the domain ability of the normal inquisitor.
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The blind inquisitor can select any creature who's location she has pinpointed as a target for targeted spells, despite being unable to see that target.
  
 
=== Ears for Eyes ===
 
=== Ears for Eyes ===

Revision as of 10:27, 19 October 2013

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Unofficial rules compendium

The blind justice has sacrificed sight in order to sharpen her truth-seeking abilities.

Class Features

This archetype has all normal class features, except as noted.

Blinded Justice

You senses are sharpened when you are blind. You usually wear a blindfold to achieve this, but some blind justices are naturally blind, due to injury, illness, or birth defect. A few fanatics even voluntary blind themselves to serve justice. A race that is naturally blind does not qualify for this ability.

A blind inquisitor gains a +10 bonus on Sense Motive and Perception while blind, but remember that Perception is severely limited by blindness.

The stern gaze, cunning initiative, detect alignment, and discern lies abilities of a blind justice only work while blind.

You begin with Blind Fight, Improved Blind Fight, and Greater Blind Fight as a bonus feats, ignoring all prerequisites.

Blind Man's Vision

At 1st level the blind justice must select a domain, not an inquisition. In addition to the normal benefits the inquisitor gains from domains, the blind justice adds the spells of the domain to his spell list and list of known spells as soon as she is able to cast spells of that level. These additional spells can only be cast while blind. This is a modification to the domain ability of the normal inquisitor.

The blind inquisitor can select any creature who's location she has pinpointed as a target for targeted spells, despite being unable to see that target.

Ears for Eyes

At 2nd level, a blind justice receives a morale bonus on all Perception and Disguise checks equal to half her inquisitor level while blind. Disguise is generally used to make her unrecognizable in her role as justice. This replaces Track.

Summary of Changed Class Abilities

  • Domain
  • Cunning Initiative
  • Track
  • Detect Alignment
  • Discern Lies