Bleeding Wound (Apath)

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Unofficial rules compendium

Bleeding Wound

Necromancy
Level: cleric/oracle 0, druid 0, inquisitor 0, magus 0, occultist 0, psychic, shaman 0, sorcerer/wizard 0, spiritualist, witch 0
Components: V, S
Casting Time: 1 standard action
Range: touch
Target: wounded living creature touched
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: yes

A creature that has taken hit point damage but not in excess of its hit points suffers the bleed (1d2 hp) condition. Anything that stabilizes a dying creature ends the bleeding, and the creature is allowed a Fortitude save at the end of each of its turns to end the bleeding.

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