Difference between revisions of "Blast Space (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
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===Disrupting Shockwave ===
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{{Template:Burst (Action Powers)}}
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Disrupting Shockwave does [[Damage_Types_(Action)#Wounding|Wounding]] damage, trying to teleport a part of each target.
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=== Disruption Bolt ===
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{{Template:Blast (Action Powers)}}
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Disruption Bolt does [[Damage_Types_(Action)#Wounding|Wounding]] damage, trying to teleport a part of the target.
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=== Teleport Pull ===
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Trigger Action (Combo)
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When you hit a target with a [[Shoot (Action)|Shoot]] attack, you can teleport the target to a location adjacent to you where he can stand without taking damage.

Revision as of 12:30, 18 February 2010

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Templates for Action
Main article: Powers (Action)

Disrupting Shockwave

Limit Break

You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target.

Disrupting Shockwave does Wounding damage, trying to teleport a part of each target.

Disruption Bolt

Inherent

You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.

Disruption Bolt does Wounding damage, trying to teleport a part of the target.

Teleport Pull

Trigger Action (Combo)

When you hit a target with a Shoot attack, you can teleport the target to a location adjacent to you where he can stand without taking damage.