Difference between revisions of "Blast Magic (Action Powers)"

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m (Melee Implement)
m (wk)
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The wielder gains all the weapon's abilities, including damage add, range, and other weapon abilities.
 
The wielder gains all the weapon's abilities, including damage add, range, and other weapon abilities.
 
The blast gains  
 
The blast gains  
|[[Items_(Action)#Close|Close]] range unless the [[Melee_weapons_(Action)|Melee Weapon]] used has the [[Items_(Action)#Throw|Throw]] property; if it does the blast gains [[Items_(Action)#Short|Short]] range.
+
[[Items_(Action)#Close|Close]] range unless the [[Melee_weapons_(Action)|Melee Weapon]] used has the [[Items_(Action)#Throw|Throw]] property; if it does the blast gains [[Items_(Action)#Short|Short]] range.
  
 
===Wizard's Wrath===
 
===Wizard's Wrath===

Revision as of 19:05, 18 May 2018

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Main article: Powers (Action)

Mage Blast

Inherent

You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.

Mage Blast does damage based on any Form you know and you can always choose to do Radiation damage damage.

Melee Implement

Inherent

You can use a Melee Weapon as an Implement. An implement is mainly useful for Shoot powers, but works with other powers that allow the use of Implements. The wielder gains all the weapon's abilities, including damage add, range, and other weapon abilities. The blast gains Close range unless the Melee Weapon used has the Throw property; if it does the blast gains Short range.

Wizard's Wrath

Limit Break

You can blast everyone in a globe with a diameter equal to your Mind in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.

Wizard's Wrath does damage based on any Form you know and you can always choose to do Radiation damage damage.