Difference between revisions of "Blast Light (Action Powers)"

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(Searing Burst)
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Basic Action
 
Basic Action
  
You can blind everyone in a globe with a diameter equal to your Chi attribute in meters with an intense flash of light.
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You can blind everyone in a globe with a diameter equal to your Mind attribute in meters with an intense flash of light.
 
{{:Area (Action Powers)}}
 
{{:Area (Action Powers)}}
  

Revision as of 21:01, 20 June 2010

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Main article: Powers (Action)

Flash

Basic Action

You can blind everyone in a globe with a diameter equal to your Mind attribute in meters with an intense flash of light. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.

If there are friends or bystanders in the area, make a second attack roll against friends and a third attack roll against bystanders, using the same rules.

Flash does energy/overexposure damage, but causes no actual hits. A target that would normally take a hit instead loses three shots from his shot counter. Threat groups of unnamed characters in the area as one target for the purpose of flash; either they are all hit or all missed.

Searing Burst

Limit Break

You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target.

Searing Burst does energy/overexposure damage.

Searing Ray

Inherent

You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.

Searing Ray does energy/overexposure damage.

This attack can cause shock in the target. If any damage is inflicted, the target loses one shot from its current shot for the round.

Searing Sphere

Limit Break

You can blast everyone in a globe with a diameter equal to your Mind in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.

Searing Sphere does energy/overexposure damage.

This attack can cause shock in the target. If any damage is inflicted, the target loses one shot from its current shot for the round.