Difference between revisions of "Blast Life (Action Powers)"

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(Clothing Explosion)
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
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=== Clothing Explosion ===
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Basic Action
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You make a living body shed any non-living attachments it might have, removing armor, clothes, and other equipment. Make a [[Shoot (Action)|Shoot]] attack; on a hit you can make the target drop one significant item or set of armor. The target can choose to keep holding the item by immediately sacrificing three shots. If your Outcome matches the target's [[Body (Action)|Body]] the item is lost with no chance to retain it, and the target cannot pick it up again for the rest of the scene as his body actually repels it. I you choose to affect the target's clothes (not gear or armor, just clothes), a target who would be humiliated by exposure both loses three shots and [[Stunt_(Action)#Gaining_Advantage|Grants an advantage]].
  
 
=== Wounding Sphere ===
 
=== Wounding Sphere ===

Revision as of 12:09, 7 June 2012

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Templates for Action
Main article: Powers (Action)

Clothing Explosion

Basic Action

You make a living body shed any non-living attachments it might have, removing armor, clothes, and other equipment. Make a Shoot attack; on a hit you can make the target drop one significant item or set of armor. The target can choose to keep holding the item by immediately sacrificing three shots. If your Outcome matches the target's Body the item is lost with no chance to retain it, and the target cannot pick it up again for the rest of the scene as his body actually repels it. I you choose to affect the target's clothes (not gear or armor, just clothes), a target who would be humiliated by exposure both loses three shots and Grants an advantage.

Wounding Sphere

Limit Break

You can blast everyone in an area with a diameter equal to your Mind in meters, centered on yourself. You never damage yourself with this power. Make a separate attack against each target in the area, including friends and bystanders. Damage is Mind +2, unless you are using a weapon or technique to improve damage.

Wounding Sphere does Wounding damage. Non-living creatures and objects (such as robots and doors) are immune.