Difference between revisions of "Blast Life (Action Powers)"

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Limit Break
 
Limit Break
  
You can blast everyone in an area with a diameter equal to your [[Mind (Action)|Mind]] in meters, centered on yourself. You never wound yourself with this power. Make a separate attack aginst each target in the area, including friends and bystanders. Damage is [[Mind (Action)|Mind]] +2, unless you are using a weapon or technique to improve damage.  
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You can blast everyone in an area with a diameter equal to your [[Mind (Action)|Mind]] in meters, centered on yourself. You never damage yourself with this power. Make a separate attack against each target in the area, including friends and bystanders. Damage is [[Mind (Action)|Mind]] +2, unless you are using a weapon or technique to improve damage.  
  
 
Wounding Sphere does [[Damage Types (Action)#Wounding| Wounding]] damage. Non-living creatures and objects (such as robots and doors) are immune.
 
Wounding Sphere does [[Damage Types (Action)#Wounding| Wounding]] damage. Non-living creatures and objects (such as robots and doors) are immune.

Revision as of 11:18, 11 September 2010

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Main article: Powers (Action)

Wounding Sphere

Limit Break

You can blast everyone in an area with a diameter equal to your Mind in meters, centered on yourself. You never damage yourself with this power. Make a separate attack against each target in the area, including friends and bystanders. Damage is Mind +2, unless you are using a weapon or technique to improve damage.

Wounding Sphere does Wounding damage. Non-living creatures and objects (such as robots and doors) are immune.