Blast Illusion (Action Powers)

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Revision as of 16:28, 30 May 2011 by Starfox (talk | contribs) (soaking)
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Main article: Powers (Action)

Spectral Wounds

Inherent

You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.

Spectral Wounds does psychic damage soaked by Mind. The damage is illusory, but targets still feels shock and pain. However, it can never inflicts lasting injury and the feeling fades if the target isn't knocked out. Objects are immune to this damage, but might appear to be damaged.

Shadow Evocation

Limit Break

You can blast everyone in a globe with a diameter equal to your Mind in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.

You cause an illusory explosion that does psychic damage soaked by Mind. The damage is illusory, but targets still feels shock and pain. However, it can never inflicts lasting injury and the feeling fades if the target isn't knocked out. Objects are immune to this damage, but might appear to be damaged.

Zone of Shadows

Limit Break

You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target.

You release maddening visions around yourself that do psychic damage soaked by Mind. The damage is illusory, but targets still feels shock and pain. However, it can never inflicts lasting injury and the feeling fades if the target isn't knocked out. Objects are immune to this damage, but might appear to be damaged.