Blast Illusion (Action Powers)

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Main article: Powers (Action)

Spectral Wounds

Inherent

You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.

Great wounds appear on the target, and even if they are illusory, the target still feels shock and pain. However, the feeling fades quickly if the target isn't knocked out. Spectral Wounds can never inflict wounds, and any hits caused disappear at the end of the round.

Spectral Wounds does psychic damage. Objects are immune.

Shadow Evocation

Limit Break

You can blast everyone in a globe with a diameter equal to your Mind in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.

You cause an illusory explosion. Even if the damage is illusory, targets still feels shock and pain. However, the feeling fades quickly if the target isn't knocked out. Spectral Wounds can never inflict wounds, and any hits caused disappear at the end of the round.

Shadow Evocation does psychic damage. Objects are immune.

Phantom Weapon

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Phantom Weapon does psychic damage. Objects are immune.