Difference between revisions of "Blast Illusion (Action Powers)"
(Illusion Blasts) |
(→Phantom Weapon: Moved) |
||
Line 14: | Line 14: | ||
Shadow Evocation does [[Damage Types (Action)#Psychic | psychic damage]]. Objects are immune. | Shadow Evocation does [[Damage Types (Action)#Psychic | psychic damage]]. Objects are immune. | ||
− | |||
− | |||
− | |||
− | |||
− |
Revision as of 15:24, 5 March 2008
![]() |
Templates for Action |
- Main article: Powers (Action)
Spectral Wounds
Inherent
You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.
Great wounds appear on the target, and even if they are illusory, the target still feels shock and pain. However, the feeling fades quickly if the target isn't knocked out. Spectral Wounds can never inflict wounds, and any hits caused disappear at the end of the round.
Spectral Wounds does psychic damage. Objects are immune.
Shadow Evocation
Limit Break
You can blast everyone in a globe with a diameter equal to your Mind in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.
You cause an illusory explosion. Even if the damage is illusory, targets still feels shock and pain. However, the feeling fades quickly if the target isn't knocked out. Spectral Wounds can never inflict wounds, and any hits caused disappear at the end of the round.
Shadow Evocation does psychic damage. Objects are immune.