Difference between revisions of "Blast Force (Action Powers)"

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(Force Deflect)
m (→‎Force Ram: +5 against immobiole)
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{{Template:Blast (Action Powers)}}
 
{{Template:Blast (Action Powers)}}
  
Force Ram deals [[Damage_Types_(Action)#Blunt|Blunt]]  damage when to creatures. For each point your damage exceeds a creature's [[Toughness (Action)|Toughness]] he is pushed one meter away from you. If the target is pushed he loses a shot regaining his balance. Against immobile objects, Force Ram tries to move or force open the object, using its damage value as [[Body )Action)|Body]] in a [[All_Attributes_(Action)#Feat_of_Strength|Feat of Strength]] - after the effect of the damage has been applied.
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Force Ram deals [[Damage_Types_(Action)#Blunt|Blunt]]  damage when to creatures. For each point your damage exceeds a creature's [[Toughness (Action)|Toughness]] he is pushed one meter away from you. If the target is pushed he loses a shot regaining his balance.  
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Against immobile objects, Force Ram does +5 damage instead of pushing them back, breaking what it cannot push.

Revision as of 11:03, 10 November 2012

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Main article: Powers (Action)

Force Blast

Limit Break

You can blast everyone in a globe with a diameter equal to your Mind in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.

Force Blast does Impact damage. Its target-seeking and ignores Cover.

Force Bolt

Inherent

You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.

Force bolt does Impact damage. Its target-seeking and ignores Cover.

Force Burst

Limit Break

You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target.

Electric Burst does Impact damage. Its target-seeking and ignores Cover.

Force Deflect

Trigger Action (Defense)

Focus your power defensively, deflecting blows without any physical contact. Use this when you are about to be damaged by an attack, after the hit is determined. Substitute your Shoot for your Toughness to soak damage.

Force Ram

Inherent

You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.

Force Ram deals Blunt damage when to creatures. For each point your damage exceeds a creature's Toughness he is pushed one meter away from you. If the target is pushed he loses a shot regaining his balance.

Against immobile objects, Force Ram does +5 damage instead of pushing them back, breaking what it cannot push.