Difference between revisions of "Blast Force (Action Powers)"

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Force Ram deals [[Damage_Types_(Action)#Blunt|Blunt]]  damage when to creatures. For each point your damage exceeds a creature's [[Toughness (Action)|Toughness]] he is pushed one meter away from you. If the target is pushed he loses a shot regaining his balance. Against immobile objects, Force Ram tries to move or force open the object, using its damage value as [[Body )Action)|Body]] in a [[All_Attributes_(Action)#Feat_of_Strength|Feat of Strength]] - after the effect of the damage has been applied.
 
Force Ram deals [[Damage_Types_(Action)#Blunt|Blunt]]  damage when to creatures. For each point your damage exceeds a creature's [[Toughness (Action)|Toughness]] he is pushed one meter away from you. If the target is pushed he loses a shot regaining his balance. Against immobile objects, Force Ram tries to move or force open the object, using its damage value as [[Body )Action)|Body]] in a [[All_Attributes_(Action)#Feat_of_Strength|Feat of Strength]] - after the effect of the damage has been applied.
 
=== Telekinetic Hand ===
 
Stance
 
 
You can manipulate objects at range with the same efficiency as one of your normal hands would, but with normal [[Range_(Action)|Range]] and [[Concealment_(Action)|Concealment]] penalties.
 

Revision as of 13:26, 6 June 2012

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Main article: Powers (Action)

Force Blast

Limit Break

You can blast everyone in a globe with a diameter equal to your Mind in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.

Force Blast does Impact damage. Its target-seeking and ignores Cover.

Force Bolt

Inherent

You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.

Force bolt does Impact damage. Its target-seeking and ignores Cover.

Force Burst

Limit Break

You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target.

Electric Burst does Impact damage. Its target-seeking and ignores Cover.

Force Ram

Inherent

You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.

Force Ram deals Blunt damage when to creatures. For each point your damage exceeds a creature's Toughness he is pushed one meter away from you. If the target is pushed he loses a shot regaining his balance. Against immobile objects, Force Ram tries to move or force open the object, using its damage value as Body in a Feat of Strength - after the effect of the damage has been applied.