Difference between revisions of "Blast Force (Action Powers)"

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m (→‎Force Bolt: Impact damage)
(Force Blast)
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
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===Force Blast===
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{{Template:Ball (Action Powers)}}
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Force Blast does [[Damage Types (Action)#Impact| impact damage]]. Its target-seeking and ignores [[Cover (Action)|Cover]].
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{{: Burn (Action)}}
  
 
===Force Bolt===
 
===Force Bolt===

Revision as of 16:22, 12 May 2008

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Templates for Action
Main article: Powers (Action)

Force Blast

Limit Break

You can blast everyone in a globe with a diameter equal to your Mind in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.

Force Blast does impact damage. Its target-seeking and ignores Cover.

This attack can cause nasty, lasting burns to any target that takes damage. Unless the target takes a basic action to put out the burns, it will take one additional hit at the end of the round and the effect ends. A friend can help stop the burn before it inflicts damage, but this requires a First Aid stunt with a difficulty equal to the damage rating of the attack that caused Burn. A creature can only have one burn effect active at a time, even if damaged by several different types of attacks that each cause burn.

Force Bolt

Inherent

You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.

Force bolt does impact damage. Its target-seeking and ignores Cover.