Difference between revisions of "Blast Flux (Action Powers)"

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m (→‎Chaos Cone: Polish)
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Chaos Blast does a random type of damage, roll 1d6 and read on the following table:
 
Chaos Blast does a random type of damage, roll 1d6 and read on the following table:
  
# [[Damage Types (Action)#Energy| energy/sonic damage]].
+
# [[Damage Types (Action)#Sonic| Sonic damage]].
# [[Damage Types (Action)#Energy| disruption/electricity damage]].
+
# [[Damage Types (Action)#Electricty| Electricty damage]].
# [[Damage Types (Action)#Impact| impact damage]].
+
# [[Damage Types (Action)#Impact| Impact damage]].
# [[Damage Types (Action)#Disruption| disruption/fire damage]].
+
# [[Damage Types (Action)#Fire| Fire damage]].
# [[Damage Types (Action)#Disruption| disruption/acid damage]].
+
# [[Damage Types (Action)#Acid | Acid damage]].
# [[Damage Types (Action)#Disruption| disruption/cold damage]].
+
# [[Damage Types (Action)#Cold | Cold damage]].
  
 
{{: Shock (Action)}}
 
{{: Shock (Action)}}
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Chaos Cone does damage of random types, roll 1d6 for each target and read on the following table:
 
Chaos Cone does damage of random types, roll 1d6 for each target and read on the following table:
  
# [[Damage Types (Action)#Energy| energy/sonic damage]].
+
# [[Damage Types (Action)#Sonic| Sonic damage]].
# [[Damage Types (Action)#Energy| disruption/electricity damage]].
+
# [[Damage Types (Action)#Electricty| Electricty damage]].
# [[Damage Types (Action)#Impact| impact damage]].
+
# [[Damage Types (Action)#Impact| Impact damage]].
# [[Damage Types (Action)#Disruption| disruption/fire damage]].
+
# [[Damage Types (Action)#Fire| Fire damage]].
# [[Damage Types (Action)#Disruption| disruption/acid damage]].
+
# [[Damage Types (Action)#Acid | Acid damage]].
# [[Damage Types (Action)#Disruption| disruption/cold damage]].
+
# [[Damage Types (Action)#Cold | Cold damage]].
  
 
{{: Shock (Action)}}
 
{{: Shock (Action)}}
 
{{: Burn (Action)}}
 
{{: Burn (Action)}}

Revision as of 20:22, 20 June 2010

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Templates for Action
Main article: Powers (Action)

Chaos Blast

Inherent

You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.

Chaos Blast does a random type of damage, roll 1d6 and read on the following table:

  1. Sonic damage.
  2. Electricty damage.
  3. Impact damage.
  4. Fire damage.
  5. Acid damage.
  6. Cold damage.

This attack can cause shock in the target. If any damage is inflicted, the target loses one shot from its current shot for the round. This attack can cause nasty, lasting burns to any target that takes damage. Unless the target takes a basic action to put out the burns, it will take one additional hit at the end of the round and the effect ends. A friend can help stop the burn before it inflicts damage, but this requires a First Aid stunt with a difficulty equal to the damage rating of the attack that caused Burn. A creature can only have one burn effect active at a time, even if damaged by several different types of attacks that each cause burn.

Chaos Cone

Limit Break

You blast everyone in a cone; a triangle with you at one corner. You can control the exact dimensions of the cone when you create it, with some limitations. The base of the triangle can be as wide as your Mind and both the other sides have the same length and can be as long as your Shoot. All measurements are in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.

Chaos Cone does damage of random types, roll 1d6 for each target and read on the following table:

  1. Sonic damage.
  2. Electricty damage.
  3. Impact damage.
  4. Fire damage.
  5. Acid damage.
  6. Cold damage.

This attack can cause shock in the target. If any damage is inflicted, the target loses one shot from its current shot for the round. This attack can cause nasty, lasting burns to any target that takes damage. Unless the target takes a basic action to put out the burns, it will take one additional hit at the end of the round and the effect ends. A friend can help stop the burn before it inflicts damage, but this requires a First Aid stunt with a difficulty equal to the damage rating of the attack that caused Burn. A creature can only have one burn effect active at a time, even if damaged by several different types of attacks that each cause burn.