Difference between revisions of "Blast Fire (Action Powers)"

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(Burn)
m (Fire Burst)
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All your attacks can cause nasty continuing burns. An attack that already has this ability does not further improve. Burn attacks gain the following quality: "{{: Burn (Action)}}".
 
All your attacks can cause nasty continuing burns. An attack that already has this ability does not further improve. Burn attacks gain the following quality: "{{: Burn (Action)}}".
 
  
 
===Fireball===
 
===Fireball===
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Fireball does [[Damage Types (Action)#Disruption| disruption/fire damage]].
 
Fireball does [[Damage Types (Action)#Disruption| disruption/fire damage]].
 
 
{{: Burn (Action)}}
 
{{: Burn (Action)}}
  
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Fire Blast does [[Damage Types (Action)#Disruption| disruption/fire damage]].
 
Fire Blast does [[Damage Types (Action)#Disruption| disruption/fire damage]].
 +
{{: Burn (Action)}}
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 +
===Fire Burst===
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{{Template:Burst (Action Powers)}}
  
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Fire Burst does [[Damage Types (Action)#Disruption| disruption/fire damage]].
 
{{: Burn (Action)}}
 
{{: Burn (Action)}}

Revision as of 08:50, 7 September 2009

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Main article: Powers (Action)

Burn

Stance

All your attacks can cause nasty continuing burns. An attack that already has this ability does not further improve. Burn attacks gain the following quality: "This attack can cause nasty, lasting burns to any target that takes damage. Unless the target takes a basic action to put out the burns, it will take one additional hit at the end of the round and the effect ends. A friend can help stop the burn before it inflicts damage, but this requires a First Aid stunt with a difficulty equal to the damage rating of the attack that caused Burn. A creature can only have one burn effect active at a time, even if damaged by several different types of attacks that each cause burn.".

Fireball

Limit Break

You can blast everyone in a globe with a diameter equal to your Mind in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.

Fireball does disruption/fire damage. This attack can cause nasty, lasting burns to any target that takes damage. Unless the target takes a basic action to put out the burns, it will take one additional hit at the end of the round and the effect ends. A friend can help stop the burn before it inflicts damage, but this requires a First Aid stunt with a difficulty equal to the damage rating of the attack that caused Burn. A creature can only have one burn effect active at a time, even if damaged by several different types of attacks that each cause burn.

Fire Blast

Inherent

You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.

Fire Blast does disruption/fire damage. This attack can cause nasty, lasting burns to any target that takes damage. Unless the target takes a basic action to put out the burns, it will take one additional hit at the end of the round and the effect ends. A friend can help stop the burn before it inflicts damage, but this requires a First Aid stunt with a difficulty equal to the damage rating of the attack that caused Burn. A creature can only have one burn effect active at a time, even if damaged by several different types of attacks that each cause burn.

Fire Burst

Limit Break

You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target.

Fire Burst does disruption/fire damage. This attack can cause nasty, lasting burns to any target that takes damage. Unless the target takes a basic action to put out the burns, it will take one additional hit at the end of the round and the effect ends. A friend can help stop the burn before it inflicts damage, but this requires a First Aid stunt with a difficulty equal to the damage rating of the attack that caused Burn. A creature can only have one burn effect active at a time, even if damaged by several different types of attacks that each cause burn.