Difference between revisions of "Blast Animal (Action Powers)"

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m (→‎Cutting Claw: polish)
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{{Template:Burst (Action Powers)}}
 
{{Template:Burst (Action Powers)}}
  
Electric Burst does [[Damage_Types_(Action)#Cutting| Cutting]] damage. Its target-seeking and ignores [[Cover (Action)|Cover]].
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Claw Burst does [[Damage_Types_(Action)#Cutting| Cutting]] damage. Its target-seeking and ignores [[Cover (Action)|Cover]].
  
 
=== Cutting Claw ===
 
=== Cutting Claw ===

Revision as of 21:04, 20 June 2010

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Main article: Powers (Action)

Claw Burst

Limit Break

You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target.

Claw Burst does Cutting damage. Its target-seeking and ignores Cover.

Cutting Claw

Inherent

You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.

Cutting Claw does Cutting damage. Its target-seeking and ignores Cover.

Strand

Basic Action

You shoot a sticky strand of webbing. A target hit by this loses three shots, and moves at half speed for the rest of the round or until it spends a basic action to free itself.

Torrent of Claws

Limit Break

You blast everyone in a cone; a triangle with you at one corner. You can control the exact dimensions of the cone when you create it, with some limitations. The base of the triangle can be as wide as your Mind and both the other sides have the same length and can be as long as your Shoot. All measurements are in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.

Force Blast does cutting damage. Its target-seeking and ignores Cover.

Web

Limit Break

You create a sticky patch of webbing with a diameter equal to your Mind in meters. This area becomes Difficult Ground for the rest of the fight.

In addition, everyone in the area risks becoming entangled and losing three shots. Make a single attack roll with a bonus of +1 for each target in the area. This result is used against the first target in the area. It is then applied against the second target, but with a -2 penalty, then at -4 against the third target, and so on. Common sense and vicinity to the center point determines the order; if there is doubt the targets themselves decide (or roll opposed Chi checks to decide).

If there are friends or bystanders in the area, make a separate attack roll against friends and a third attack roll against bystanders, using the same rules.