Difference between revisions of "Bind (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
Trigger Action (Finisher) or Basic Action
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Finisher
  
When used as a finishing action, this binds a defeated creature to your will. The target takes no [[Damage_(Action)#Wounds|Wounds]] from the triggering attack and restored to 1 hit remaining. You learn its [[True Name (Action Powers) | True Name]].
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You learn the [[True Name (Action Powers) | True Name]] of the defeated or helpless creature.
 
 
If you already know the creature's [[True Name (Action Powers) | True Name]], you can use this power as a basic action. This takes an opposed [[Impress (Action)|Impress]] roll to pull off. If the creature is bound when you do this, it cannot actively resist.
 
 
 
A bound creature will obey you, but you have to exert yourself to control it, especially strenuous actions like combat. At the end of each round, if you have not used a binding power on the creature that round, it gets loose. The GM might demand rolls to keep the creature under control out of combat if a lot of time passes, you are distracted, or the creature is strongly motivated to escape. Most bound creatures will turn on you when they break free.
 
 
 
A number of identical unnamed creatures equal to your [[Mind (Action)|Mind]] can be bound as if they were a single named creature.
 

Latest revision as of 07:03, 15 January 2020

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Main article: Powers (Action)

Finisher

You learn the True Name of the defeated or helpless creature.