Barrier Powers (FiD)

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Main Page is Powers Barrier is the ability to create walls and circles of protection. A barrier is normally a wall up to your twice your tier meters in height and width or a globe with a diameter equal to your tier. Yes, that means that at tier zero, you cannot create a barrier. If you only know this power, the barriers you make are transparent and vaguely luminous. If you use another power together with barrier, you can imbue your barrier with that power at no additional cost, which can give additional effects, often damage to creatures that try to break through your barrier. A barrier can be one-way, hindering effects only one way.

When used to attack, barrier takes the form of darts or blades that cut or pierce.

No creatures are associated with the barrier power.

Barrier Power Effects

Action Basic
No minimum
3 Stress
Advanced
Minimum 2 Dice
5 Stress
Master
Minimum 4 Dice
7 Stress
Apex
Minimum 6 Dice
13 Stress
Attune Perceive
You can feel the presence of barriers of all kinds. You can identify what power a creature is linked to, which helps you to decide what kind of barrier to use against it.
Barrier
Barriers you create can repel any summoned creature and stop any power. When you create the barrier, you can make it ignore some powers of your choice.
Wall
A barrier you create can also bar mundane creatures or effects.
Arena
You can create a large extradimensional barrier covering an entire scene. You can pick who you bring into this extradimensional space, and who stays put.
Command Message Ward
You can create signs or imbue barriers that impart a simple non-verbal message across language barriers to creatures nearby.
Translation Wall
You can create a barrier that translates speech from one side to the other. You need to know these languages, or at least have a dictionary.
Mental Wall
You can make a barrier that commands all or certain creatures not to cross. This can be in addition to other effects of the barrier.
Honey Wall
You can make a barrier that commands all or certain creatures to cross. Making the barrier one-way thus creates a prison.
Consort Magic Mask
You can create clothes and accessories from barrier. These can take any form but look supernatural. This can mask your identity or create fabulous outfits.
Body Mask
You can cover yourself in an obviously supernatural barrier that envelops you, disguises your appearance and can even change your sounds and scents. It acts as tier 2 prowess armor.
Give Mask
You can use Body Mask on willing or helpless creatures. In combination with other powers you can create barriers that change those who pass through them, making such as an underwater club where every guest gets a mermaid tail and the like.
Wild Hunt
You can body mask a large number of creatures over a wide area, making them anonymous and unidentifiable.
Finesse Ride
You can control existing devices based on barriers. Barrier devices are rare and barrier vehicles rarely even exist.
Barrier Blade
You can create barrier splinters that work as a fine and potent close-range attack, similar in effect to a fine potent dueling sword
Labyrinth
You can create very temporary barriers that are persistent enough to split a battlefield and negate an advantage in numbers.
Storm of Blades
Your barriers can form a storm of blades, suppressing the effect of multiple opponents and acting as a fine potent weapon.
Hunt Track Barriers
You can sense and track barriers powers.
Cage
You can cage a target to isolate it for an hour or so.
Prison
You can cage all creatures in a small area. This allows you to fight many creatures in the same area very effectively, but there is a risk of caging allies.
Fort
You can create a great barrier bubble that spans a small city, allowing you to control who can pass.
Prowl Dark Barrier
Gives you the protection of a barrier when you prowl, reducing position by one step to a minimum of controlled.
Wall Walk
You can move on and through barriers.
Team Barrier
You can use Dark Barrier and Wall Walk on you and allies simultaneously.
Bubble Walk
You and allies can teleport from inside one global barrier and into another. This is regional travel, you stay within the same city or region.
Skirmish Barrier Blade
You can use barriers as close-range attacks, similar in effect to a melee weapon or pistol.
Fine Barrier Blade
Same as Skirmish Attack, except the weapon is fine and potent.
Maze
You cage all opponents who try to attack you except the one you are fighting. You can do this as a part of an attack.
Barrier Shards
Your power strikes out in all directions, attacking all enemies in a wide area.
Study Analyze
You can identify and get a basic analysis of a barrier.
Research
You know the powers and abilities of something you analyze.
Hindsight
You can read the past events of something you analyze. This allows you to see the creator as they create the barrier.
Omniscience
You research every barrier in a large area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
Survey Detect Barriers
You can sense barriers at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers.
Barrier Eye
Choose a barrier that you have detected; you can perceive as if you were at that spot. You cannot use your Survey action for anything else when doing so.
Barrier Scry
Choose a location or creature. You gain a sensor at the nearest barrier, which is often close enough to perceive the target.
Omnibarrier
You perceive from all barriers at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others.
Sway Signpost
You can create signs or imbue barriers that impart a simple non-verbal message across language barriers to creatures nearby
Echo Wall
You can create a barrier that translates emotions and expressions from one side to the other. This is not language-dependent.
Insinuate
You can imbue a barrier with the ability to insinuate an action in the mind of a nearby creature. Common insinuation are to steal something, attack someone, or ignore some event.
Instill
You change the personality and motivations of creatures that move through a barrier. The target remember their past, but regard it as unimportant compared to their new motivations.
Tinker Barrier Apprentice
You can manipulate existing power barriers as if they were made of stout wood.
Barrier Journeyman
You can create temporary objects obviously made out of barriers.
Barrier Master
You can create temporary but complex objects out of barriers. This can create objects that are fine and potent. You can also create an environment inside a shield globe, if you have the appropriate power.
Barrier Factor
This is similar to Barrier Master, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
Wreck Jimmy Barrier
You can noisily jimmy barriers, but not to a great degree.
Smash Barriers
Similar to jimmy. When smashing barriers you affect hard objects as if they were wood. Works as a fine potent sledgehammer in combat.
Aegisbreaker
Similar to smash, but destroyed barriers silently disappear or are reduced to a fine dust.
Aegisquake
Similar to smash, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.