Difference between revisions of "Barrier Powers (FiD)"

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(Created page with "{{FiD}} Main Page is Powers === Animal Power Effects === {| class="wikitable" |align="center" width="100" | '''Action''' ||align="cen...")
 
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{{FiD}}
 
{{FiD}}
 
[[Powers_(FiD)#Common_Power_Effects|Main Page is Powers]]
 
[[Powers_(FiD)#Common_Power_Effects|Main Page is Powers]]
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Barriers is the ability to create walls and circles of protection. A barrier is normally a wall up to your twice your tier meters in height and width or a globe with a diameter equal to your tier. Yes, that means that at tier zero, you cannot create a barrier. If you only know this power, the barriers you make are transparent and vaguely luminous. If you use another power together with barrier, you can imbue your barrier with that power at no additional cost, which can give additional effects, often damage to creatures that try to break through your barrier.
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A barrier can be one-way, hindering effects only one way.
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When used to attack, barrier takes the form of darts or blades that cut or pierce.
  
 
=== Animal Power Effects ===
 
=== Animal Power Effects ===
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|align="center" width="100" |  '''Action''' ||align="center" width="20%" | '''Free''' ||align="center" with=20% | '''Equipment''' ||align="center" with=20% | '''Willpower''' ||align="center" with=20% |  '''Trauma'''  
 
|align="center" width="100" |  '''Action''' ||align="center" width="20%" | '''Free''' ||align="center" with=20% | '''Equipment''' ||align="center" with=20% | '''Willpower''' ||align="center" with=20% |  '''Trauma'''  
 
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|align="left" valign="top" | '''Attune'''
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|align="left" valign="top" | '''Attune''' No creatures are associated with the barrier power. Instead you can sense all power-infused creatures and things.
 
|valign="top"| '''Perceive''' <br> You can detect creatures and power use tied to your power.
 
|valign="top"| '''Perceive''' <br> You can detect creatures and power use tied to your power.
|valign="top"| '''Dismiss''' <br> You can force a creature based on this power that is native to another plane of existence to return to that plane, or to end the operation of an ability of the power you use.  
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|valign="top"| '''Dismiss''' <br> Barriers you create can repel any summoned creature and stop any power. When you create the barrier, you can make it ignore some powers of your choice.  
|valign="top"| '''Summon''' <br> You can call a creature from a place of your power. This is generally an unwilling servant. It will obey one command from you and this can be extended. Learning who to summon may require study or be a a score in itself.
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|valign="top"| '''Summon''' <br> A barrier you create can also bar mundane creatures or effects.
|valign="top"| '''Gate''' <br> You can create a portal that allows travel to and from the plane of your power for a limited time.  
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|valign="top"| '''Gate''' <br> You can create permanent barriers, or a set of barriers in several spots an a locale.  
  
 
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|align="left" valign="top" | '''Command'''   
 
|align="left" valign="top" | '''Command'''   
|valign="top"| '''Communicate''' <br>  You can communicate with creatures based on your power even if normally couldn't, allowing you to use the command action normally on them.  
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|valign="top"| '''Communicate''' <br>  You can create signs or imbue barriers that impart a simple non-verbal message across language barriers to creatures nearby.
|valign="top"| '''Translate''' <br>  You and allies can communicate with creatures based on your power.
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|valign="top"| '''Translate''' <br>  You can create a barrier that translates speech from one side to the other. You need to know these languages, or at least have a dictionary.
|valign="top"| '''Authority''' <br>  You can give commands to creatures based on your power, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts.  
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|valign="top"| '''Authority''' <br>  You can make a barrier that commands all or certain creatures not to cross. This can be in addition t other effects of the barrier.  
|valign="top"| '''Enslave ''' <br>  You can permanently bind creatures to service. Unless affected by other powers, they will stay in one location and act according to your instructions, like very loyal and literal-minded goons.
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|valign="top"| '''Enslave ''' <br>  You can make a barrier that commands all or certain creatures to cross. Making the barrier one-way thus creates a prison.
 
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|align="left" valign="top" | '''Consort'''   
 
|align="left" valign="top" | '''Consort'''   
|valign="top"| '''Mask''' <br>  You can change your clothes and accessories by imbuing them with your power. This can mask your identity or create fabulous outfits.  
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|valign="top"| '''Mask''' <br>  You can create clothes and accessories from barrier. This can mask your identity or create fabulous outfits.  
|valign="top"| '''Shapechange''' <br>  You assume the form of another creature that manifests your power. Add or subtract 1d to pairs of actions depending on your new shape, or even more if other player's agree.
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|valign="top"| '''Body Mask''' <br>  You can cover yourself in a barrier that envelops you, disguises your appearance and can even change your sounds and scents.  
|valign="top"| '''Transform''' <br>  You can shapechange a willing or helpless creatures into a form imbued by your power. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
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|valign="top"| '''Give Mask''' <br>  You can use body mask on willing or helpless creatures. In combination with other powers you can create barriers that change those who pass through them, making such as an underwater club where every guest gets a mermaid tail and the like.  
|valign="top"| '''Wild Hunt''' <br> You can transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt.
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|valign="top"| '''Wild Hunt''' <br> You can body mask a large number of creatures over a wide area, making them anonymous and unidentifiable.
 
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|align="left" valign="top" | '''Finesse'''   
 
|align="left" valign="top" | '''Finesse'''   
|valign="top"| '''Ride''' <br> If there is a mount or vehicle of the appropriate power, you can ride it as if it was domesticated and you have the keys. You can move and breathe in conditions manifesting your power without damage or hindrance.  
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|valign="top"| '''Ride''' <br> You can control existing devices based on barriers. Barrier devices are rare and barrier vehicles rarely even exist.
|valign="top"| '''Fine Local Control''' <br>  You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score.
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|valign="top"| '''Fine Local Control''' <br>  You can create barrier splinters that work as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol
|valign="top"| '''Manipulate''' <br>  You can do fine manipulation of the power, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, or perform other minor manipulations, as long as the target is appropriate to your power.
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|valign="top"| '''Manipulate''' <br>  You can create very temporary barriers that are persistent enough to split a battlefield and negate an advantage in numbers.
|valign="top"| '''Surge''' <br> Your power manifests like a storm of blades, suppressing the effect of multiple opponents and acting as a fine potent weapon. You can choose to affect multiple targets.  
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|valign="top"| '''Surge''' <br> Your barriers can form a storm of blades, suppressing the effect of multiple opponents and acting as a fine potent weapon. You can choose to affect multiple targets.  
 
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|align="left" valign="top" | '''Hunt'''   
 
|align="left" valign="top" | '''Hunt'''   
|valign="top"| '''Track''' <br>  You can track and pursue based on your power, even if the target does not leave any mundane trail or clues. You can hide in areas where your power is manifest in the environment.
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|valign="top"| '''Track''' <br>  You can sense and track barriers powers.  
 
|valign="top"| '''Fine Ranged Attack''' <br>  You can use your power to attack, similar in effect to a fine and potent rifle.
 
|valign="top"| '''Fine Ranged Attack''' <br>  You can use your power to attack, similar in effect to a fine and potent rifle.
 
|valign="top"| '''Area attack''' <br>  You can use your power to attack similar to a fine  and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
 
|valign="top"| '''Area attack''' <br>  You can use your power to attack similar to a fine  and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
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|align="left" valign="top" | '''Prowl'''   
 
|align="left" valign="top" | '''Prowl'''   
|valign="top"| '''Reconnaissance''' <br>  You can hide in environments linked to your power. This allows you to hide in impossible places as long as the environment manifests your power. You gain advantage when sneaking on creatures linked to your power.
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|valign="top"| '''Reconnaissance''' <br>  Gives you the protection of a barrier when you prowl, reducing position by one step to a minimum of controlled.
|valign="top"| '''Maneuver''' <br>  You can move on and through environments composed of your environment. This allows you to climb on air, swim unhindered, walk through walls of the appropriate material and so on, depending on your exact power.  
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|valign="top"| '''Maneuver''' <br>  You can move on and through environments composed of your environment. This allows you to move through barriers.  
 
|valign="top"| '''Travel''' <br>  You can bring allies along when you use Reconnaissance and Maneuver.
 
|valign="top"| '''Travel''' <br>  You can bring allies along when you use Reconnaissance and Maneuver.
|valign="top"| '''Transport''' <br> You and allies can teleport from one location where your power is present to another. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location.
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|valign="top"| '''Transport''' <br> You and allies can teleport from inside one global barrier and into another. This is regional travel, you stay within the same city or region.
 
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|align="left" valign="top" | '''Skirmish'''   
 
|align="left" valign="top" | '''Skirmish'''   
|valign="top"| '''Skirmish Attack''' <br>  You can use the power as a close-range attack, similar in effect to a melee weapon or pistol.  
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|valign="top"| '''Skirmish Attack''' <br>  You can use barriers as close-range attacks, similar in effect to a melee weapon or pistol.  
 
|valign="top"| '''Fine Skirmish Attack''' <br>  Same as Skirmish Attack, except the weapon is fine and potent.
 
|valign="top"| '''Fine Skirmish Attack''' <br>  Same as Skirmish Attack, except the weapon is fine and potent.
 
|valign="top"| '''Obstruction''' <br>  Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
 
|valign="top"| '''Obstruction''' <br>  Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
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|-
 
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|align="left" valign="top" | '''Study'''   
 
|align="left" valign="top" | '''Study'''   
|valign="top"| '''Analyze''' <br>  You can identify objects and creatures that manifest your power and see the use of the abilities of your power.  
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|valign="top"| '''Analyze''' <br>  You can identify and get a basic analysis of a barrier.  
 
|valign="top"| '''Research''' <br>  You know the powers and abilities of something you analyze.
 
|valign="top"| '''Research''' <br>  You know the powers and abilities of something you analyze.
 
|valign="top"| '''Hindsight''' <br> You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes.
 
|valign="top"| '''Hindsight''' <br> You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes.
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|align="left" valign="top" | '''Sway'''   
 
|align="left" valign="top" | '''Sway'''   
|valign="top"| '''Communicate''' <br>  You can communicate with creatures linked to your power even if normally couldn't, allowing you to use the sway action normally on them.
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|valign="top"| '''Signpost''' <br>  You can create signs or imbue barriers that impart a simple non-verbal message across language barriers to creatures nearby
|valign="top"| '''Translate''' <br>  You and allies can communicate with creatures based on your power.
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|valign="top"| '''Echo Wall''' <br>  You can create a barrier that translates emotions and expressions from one side to the other. This is not language-dependent.
|valign="top"| '''Mesmerize''' <br> You can post suggestions in the mind of a creature manifesting your power, which will be triggered under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered.
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|valign="top"| '''Insinuate''' <br> You can imbue a barrier with the ability to insinuate an action in the mind of a nearby creature. Common insinuation are to steal something, attack someone, or ignore some event.  
|valign="top"| '''Inculcate'''  <br> You change the personality and motivations of creatures that manifest your power. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations.   
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|valign="top"| '''Instill'''  <br> You change the personality and motivations of creatures that move through a barrier. The target remember their past, but regard it as unimportant compared to their new motivations.   
 
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|align="left" valign="top" | '''Tinker'''   
 
|align="left" valign="top" | '''Tinker'''   
|valign="top"| '''Handle''' <br>  You can handle materials that manifest your power as if you had the appropriate tools and protective devices.
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|valign="top"| '''Handle''' <br>  You can manipulate existing power barriers.
|valign="top"| '''Shape''' <br>  You can shape materials that manifest your power as if they were of clay, and they will retain their new shape for some time even if they would normally not, such as water, sand or smoke.  
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|valign="top"| '''Shape''' <br>  You can create temporary objects obviously made out of barriers.
|valign="top"| '''Create''' <br>  You can create objects manifesting your power out of nothing, or transform an object from one material to another as long as you know the power required for both the starting and final form. This can create complex tools, such as fine and potent items appropriate to the power(s) used.
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|valign="top"| '''Create''' <br>  You can create complex objects. This can create objects that are fine and potent. You can also create an environment inside a global shield, if you have the appropriate power.
|valign="top"| '''Fabricate'''   <br> This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
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|valign="top"| '''Fabricate''' <br> This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
 
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|align="left" valign="top" | '''Wreck'''   
 
|align="left" valign="top" | '''Wreck'''   
|valign="top"| '''Jimmy''' <br>  You can jimmy objects manifesting your power much like a sledgehammer. Noisy and leaves a twisted object in place.  
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|valign="top"| '''Jimmy''' <br>  You can noisily jimmy barriers, but not to a great degree.
|valign="top"| '''Smash''' <br>  Similar to jimmy.  When smashing objects from your power, such as metallic objects for the metal power, you to affect hard objects as if they were wood. Works as a fine potent sledgehammer in combat.
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|valign="top"| '''Smash''' <br>  Similar to jimmy.  When smashing barriers you affect hard objects as if they were wood. Works as a fine potent sledgehammer in combat.
 
|valign="top"| '''Disintegrate''' <br>  Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust.
 
|valign="top"| '''Disintegrate''' <br>  Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust.
 
|valign="top"| '''Obliterate''' <br> Similar to smash, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.   
 
|valign="top"| '''Obliterate''' <br> Similar to smash, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.   
 
|}
 
|}

Revision as of 13:38, 2 February 2024

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Main Page is Powers Barriers is the ability to create walls and circles of protection. A barrier is normally a wall up to your twice your tier meters in height and width or a globe with a diameter equal to your tier. Yes, that means that at tier zero, you cannot create a barrier. If you only know this power, the barriers you make are transparent and vaguely luminous. If you use another power together with barrier, you can imbue your barrier with that power at no additional cost, which can give additional effects, often damage to creatures that try to break through your barrier. A barrier can be one-way, hindering effects only one way.

When used to attack, barrier takes the form of darts or blades that cut or pierce.

Animal Power Effects

Action Free Equipment Willpower Trauma
Attune No creatures are associated with the barrier power. Instead you can sense all power-infused creatures and things. Perceive
You can detect creatures and power use tied to your power.
Dismiss
Barriers you create can repel any summoned creature and stop any power. When you create the barrier, you can make it ignore some powers of your choice.
Summon
A barrier you create can also bar mundane creatures or effects.
Gate
You can create permanent barriers, or a set of barriers in several spots an a locale.
Command Communicate
You can create signs or imbue barriers that impart a simple non-verbal message across language barriers to creatures nearby.
Translate
You can create a barrier that translates speech from one side to the other. You need to know these languages, or at least have a dictionary.
Authority
You can make a barrier that commands all or certain creatures not to cross. This can be in addition t other effects of the barrier.
Enslave
You can make a barrier that commands all or certain creatures to cross. Making the barrier one-way thus creates a prison.
Consort Mask
You can create clothes and accessories from barrier. This can mask your identity or create fabulous outfits.
Body Mask
You can cover yourself in a barrier that envelops you, disguises your appearance and can even change your sounds and scents.
Give Mask
You can use body mask on willing or helpless creatures. In combination with other powers you can create barriers that change those who pass through them, making such as an underwater club where every guest gets a mermaid tail and the like.
Wild Hunt
You can body mask a large number of creatures over a wide area, making them anonymous and unidentifiable.
Finesse Ride
You can control existing devices based on barriers. Barrier devices are rare and barrier vehicles rarely even exist.
Fine Local Control
You can create barrier splinters that work as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol
Manipulate
You can create very temporary barriers that are persistent enough to split a battlefield and negate an advantage in numbers.
Surge
Your barriers can form a storm of blades, suppressing the effect of multiple opponents and acting as a fine potent weapon. You can choose to affect multiple targets.
Hunt Track
You can sense and track barriers powers.
Fine Ranged Attack
You can use your power to attack, similar in effect to a fine and potent rifle.
Area attack
You can use your power to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
Barrage
You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape.
Prowl Reconnaissance
Gives you the protection of a barrier when you prowl, reducing position by one step to a minimum of controlled.
Maneuver
You can move on and through environments composed of your environment. This allows you to move through barriers.
Travel
You can bring allies along when you use Reconnaissance and Maneuver.
Transport
You and allies can teleport from inside one global barrier and into another. This is regional travel, you stay within the same city or region.
Skirmish Skirmish Attack
You can use barriers as close-range attacks, similar in effect to a melee weapon or pistol.
Fine Skirmish Attack
Same as Skirmish Attack, except the weapon is fine and potent.
Obstruction
Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
Flurry
Your power strikes out in all directions, attacking all enemies in a wide area.
Study Analyze
You can identify and get a basic analysis of a barrier.
Research
You know the powers and abilities of something you analyze.
Hindsight
You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes.
Omniscience
You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
Survey Detect
You can sense manifestations of your power at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers.
Sensor
Choose an object manifesting your power that you have detected; you can perceive as if you were at that spot. You cannot use your Survey action for anything else when doing so.
Scry
Choose a location or creature. You gain a sensor at the nearest suitable object, which is often close enough to perceive the target.
Omnipresence
You perceive from all objects manifesting your power at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others.
Sway Signpost
You can create signs or imbue barriers that impart a simple non-verbal message across language barriers to creatures nearby
Echo Wall
You can create a barrier that translates emotions and expressions from one side to the other. This is not language-dependent.
Insinuate
You can imbue a barrier with the ability to insinuate an action in the mind of a nearby creature. Common insinuation are to steal something, attack someone, or ignore some event.
Instill
You change the personality and motivations of creatures that move through a barrier. The target remember their past, but regard it as unimportant compared to their new motivations.
Tinker Handle
You can manipulate existing power barriers.
Shape
You can create temporary objects obviously made out of barriers.
Create
You can create complex objects. This can create objects that are fine and potent. You can also create an environment inside a global shield, if you have the appropriate power.
Fabricate
This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
Wreck Jimmy
You can noisily jimmy barriers, but not to a great degree.
Smash
Similar to jimmy. When smashing barriers you affect hard objects as if they were wood. Works as a fine potent sledgehammer in combat.
Disintegrate
Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust.
Obliterate
Similar to smash, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.