Bard (Apath)

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Unofficial rules compendium

Eschew Material Components

All bards who are spontaneous spellcasters gain this feat as a bonus feat at first level. Archetypes that change the bard's spellcasting to stop being a spontaneous caster does not gain it.

Versatile Performance Reverse List

This is a reversed list of versatile performance, indicating which regular skills you can substitute for with what performance skills. This is not a rules change, merely a convenient table to use.

  • Acrobatics (Dance)
  • Bluff (Act, Comedy, Sing, String Instruments)
  • Diplomacy (Keyboard Instruments, Oratory, String Instruments, Wind Instruments, Act)
  • Disguise (Act)
  • Fly (Dance)
  • Handle Animal (Percussion Instruments, Wind Instruments)
  • Intimidate (Comedy, Keyboard Instruments, Percussion Instruments)
  • Sense Motive (Oratory, Sing)

Two performance sets to cover all areas of versatile performance except Disguise and Handle Animal:

  • Dance (Acrobatics, Fly)
  • Keyboard Instruments (Diplomacy, Intimidate)
  • Sing (Bluff, Sense Motive)
  • Dance (Acrobatics, Fly)
  • Comedy (Bluff, Intimidate)
  • Oratory (Diplomacy, Sense Motive)

Bard Spell List Additions

Used by the bard to level 6 and the skald to level 6.

Level 0 alter race, attract attention, benign dispel, blind spot, color cantip, hideous laughter, honeyed words, merciful insight, mutual attraction, neglect, purge evidence (lesser), summon zero, unseen musician.

Level 1 armor, cure light wounds, fireflies, sense sein, shadow fighting, shadow wounds, taunt.

Level 2 ancestral advice, dimension door (lesser), fey gold, forget, glitterdust, mirror image, repulsiveness, riddle resolver, shadow armaments, shadow fighting (mass), stupefy.

Level 3 forget (mass), purge evidence, spectral wounds, scapegoat.

Level 4 shadow shape, stun spell, singing sword curse, transfer enchantment.

Level 5 devil contract.

Level 6 shadow shape (greater), shadow heal/harm.

Table: Bard

The bard table in the SRD is missing the later entries for the jack of all trades ability. These are included in this table. The only addition is eschew material components.

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1st 2nd 3rd 4th 5th 6th
1st +0 +0 +2 +2 Bardic knowledge, bardic performance, cantrips, countersong, distraction, Eschew Material Components, fascinate, inspire courage +1 1
2nd +1 +0 +3 +3 Versatile performance, well-versed 2
3rd +2 +1 +3 +3 Inspire competence +2 3
4th +3 +1 +4 +4 3 1
5th +3 +1 +4 +4 Inspire courage +2, lore master (1/day) 4 2
6th +4 +2 +5 +5 Suggestion, versatile performance 4 3
7th +5 +2 +5 +5 Inspire competence +3 4 3 1
8th +6/+1 +2 +6 +6 Dirge of doom 4 4 2
9th +6/+1 +3 +6 +6 Inspire greatness 5 4 3
10th +7/+2 +3 +7 +7 Jack-of-all-trades (unskilled use), versatile performance 5 4 3 1
11th +8/+3 +3 +7 +7 Inspire competence +4, inspire courage +3, lore master (2/day) 5 4 4 2
12th +9/+4 +4 +8 +8 Soothing performance 5 5 4 3
13th +9/+4 +4 +8 +8 5 5 4 3 1
14th +10/+5 +4 +9 +9 Frightening tune, versatile performance 5 5 4 4 2
15th +11/+6/+1 +5 +9 +9 Inspire competence +5, inspire heroics 5 5 5 4 3
16th +12/+7/+2 +5 +10 +10 Jack-of-all-trades (class skills) 5 5 5 4 3 1
17th +12/+7/+2 +5 +10 +10 Inspire courage +4, (lore master 3/day) 5 5 5 4 4 2
18th +13/+8/+3 +6 +11 +11 Mass suggestion, versatile performance 5 5 5 5 4 3
19th +14/+9/+4 +6 +11 +11 Inspire competence +6, jack-of-all-trades (take 10) 5 5 5 5 5 4
20th +15/+10/+5 +6 +12 +12 Deadly performance 5 5 5 5 5 5

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