Difference between revisions of "Bard's Tongue"

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<noinclude>{{action limitation}}{{tocright}}</noinclude>
 
<noinclude>{{action limitation}}{{tocright}}</noinclude>
 
== Bard's Tongue ==
 
== Bard's Tongue ==
Your statements tend to be prophetic, in an immediate and usually negative way.  
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Your statements tend to be prophetic in a bad way.  
Simple predictions or even negations, such as "surely it won't begin to rain" tend to come true.  
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Simple predictions or even negations, such as "surely it won't begin to rain", tend to come true quite soon and in a negative way.  
This can cause all kinds of trouble around you, and also tends to make people annoyed and you uncertain.  
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This can cause all kinds of minor trouble around you, and makes people annoyed and you are likely annoyed at you.
Your first important check after such a prediction comes true is [[Stunt_(Action)#Stymie|Stymied]].
 
 
 
 
Anything you say at the game table, in character or not, is fair game for the [[GM]] to use.
 
Anything you say at the game table, in character or not, is fair game for the [[GM]] to use.
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If other player character(s) suffer from your predictions, they gain one [[Mind (Action)|Fortune]] point.
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If this brings their [[Mind (Action)|Fortune]] over their [[Mind (Action)|Mind]], the [[Mind (Action)|Fortune]] must be spent by the end of the scene, or it is lost.

Latest revision as of 16:46, 15 August 2020

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This is a Limitation for Action.

Bard's Tongue

Your statements tend to be prophetic in a bad way. Simple predictions or even negations, such as "surely it won't begin to rain", tend to come true quite soon and in a negative way. This can cause all kinds of minor trouble around you, and makes people annoyed and you are likely annoyed at you. Anything you say at the game table, in character or not, is fair game for the GM to use. If other player character(s) suffer from your predictions, they gain one Fortune point. If this brings their Fortune over their Mind, the Fortune must be spent by the end of the scene, or it is lost.