Difference between revisions of "Barbarian (D&D class)"

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|log=Project:Hastur (import)
 
|log=Project:Hastur (import)
 
}}{{D&D}}
 
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=== Options ===
+
== Options ==
  
==== Totem Barbarian ====
 
UA 48 - Different animal aspects change class abilities. Ape, Bear, Boar, Dragon, Jaguar totems.
 
  
==== Whirling Frenzy ====
+
=== Berserker Strength ===
UA 66 - A more defensive rage
+
PHII 33 - Automatic rage based on Hp
  
==== Berserker Strength ====
 
PHII 33 - Automatically rage based on Hp
 
  
==== Gang Banger ====
+
=== Gang Banger ===
 
Barbarian of city slums not in touch with nature. Only in big somewhat decadent cities. Often a heavy for a gang or a pit fighter.
 
Barbarian of city slums not in touch with nature. Only in big somewhat decadent cities. Often a heavy for a gang or a pit fighter.
 
''Think of Marv and be very scared.''
 
''Think of Marv and be very scared.''
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Lose Class skills: Handle Animal, Ride, Survival.
 
Lose Class skills: Handle Animal, Ride, Survival.
 +
 +
=== Totem Barbarian ===
 +
UA 48 - Different animal aspects change class abilities. Ape, Bear, Boar, Dragon, Jaguar totems.
 +
 +
=== Whirling Frenzy ===
 +
UA 66 - A more defensive rage
 
[[Category:D&D]]
 
[[Category:D&D]]

Revision as of 20:43, 9 December 2006

This article is imported from the Hastur wiki. See the import log for details.

D&DD&D Logo
Unofficial rules compendium

Options

Berserker Strength

PHII 33 - Automatic rage based on Hp


Gang Banger

Barbarian of city slums not in touch with nature. Only in big somewhat decadent cities. Often a heavy for a gang or a pit fighter. Think of Marv and be very scared.

Gain Class skills: Bluff (Cha), Gather information (Cha), Sleight of Hand (Dex).

Lose Class skills: Handle Animal, Ride, Survival.

Totem Barbarian

UA 48 - Different animal aspects change class abilities. Ape, Bear, Boar, Dragon, Jaguar totems.

Whirling Frenzy

UA 66 - A more defensive rage