Awakener (Apath)

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Unofficial rules compendium

The awakener has the ability to awaken objects, activating the latent powers of different objects and animating objects to fight for him.

Class Information

This is an occultist archetype that can change focus items from day to day.

Publisher: Trailseeker Magazine.

Class: Occultist.

Hit Die: d8.

Class Features

The awakener has all the standard occultist’s class features, except as noted below.

Awaken Item (Ex)

At 8th level, the awakener can exchange one of his implements for another implement of the same school when he prepares spells. An object must have a history known by the awakener to be used like this. This allows the awakener to re-select the spells tied to the implement. If an awakener keeps and chooses to re-use a previous implement, that implement continues to hold the same spells it used to, plus new ones if the awakener has learned to cast new levels of spells since the last use. Awaken item replaces outside contact.

Object Possession (Sp)

At 8th level, the awakener can use object possession as a spell-like ability at will. At level 12, this becomes object possession, greater. At 16th level, the awakener can possess an object of any size. This replaces magic circles and fast circles.

Animate Objects (Sp)

At 12th level, the awakener can use animate objects as a spell-like ability at the cost of one point of mental focus. This point can be spent from any implement or from generic mental focus. This replaces binding circles.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Outside Contact
  • Magic Circles
  • Binding Circles
  • Fast Circles


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